Jacquemin, Philippe ; Gräf, Miriam ; Mehler, Maren F. ; Walenta, Danilo C ; Hendriks, Patrick ; Buxmann, Peter (2025)
Exploring Mental Workload Across Different Levels of Immersion: Augmented Reality for Assembly Training within the Industrial Metaverse.
Hawaii International Conference on System Sciences (HICSS). Big Island, USA (07.01.2025-10.01.2025)
Konferenzveröffentlichung, Bibliographie
Kurzbeschreibung (Abstract)
Recently, the metaverse has gained attention as the next evolution of the internet by merging the real and virtual world, with the potential to transform work, business, and social interactions. Even though immersive technologies for the metaverse, including augmented and virtual reality, offer great potential for collaboration, training, or simulation, there are indications that this could be at the expense of mental effort. Therefore, our study examines the impact of the immersion level on mental workload and performance. We conducted a within-subject design experiment with 30 participants who engaged in a training task across different environments (real world, computer, and metaverse). Our findings indicate no significant difference in mental workload. This suggests that the metaverse can serve as a viable, cost-effective training environment, particularly for complex and high-risk activities. These results highlight the potential of metaverse in work and especially industrial applications, providing new avenues for training and process optimization.
Typ des Eintrags: | Konferenzveröffentlichung |
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Erschienen: | 2025 |
Autor(en): | Jacquemin, Philippe ; Gräf, Miriam ; Mehler, Maren F. ; Walenta, Danilo C ; Hendriks, Patrick ; Buxmann, Peter |
Art des Eintrags: | Bibliographie |
Titel: | Exploring Mental Workload Across Different Levels of Immersion: Augmented Reality for Assembly Training within the Industrial Metaverse |
Sprache: | Englisch |
Publikationsjahr: | Januar 2025 |
Ort: | Big Island, USA |
Veranstaltungstitel: | Hawaii International Conference on System Sciences (HICSS) |
Veranstaltungsort: | Big Island, USA |
Veranstaltungsdatum: | 07.01.2025-10.01.2025 |
URL / URN: | https://hdl.handle.net/10125/109322 |
Kurzbeschreibung (Abstract): | Recently, the metaverse has gained attention as the next evolution of the internet by merging the real and virtual world, with the potential to transform work, business, and social interactions. Even though immersive technologies for the metaverse, including augmented and virtual reality, offer great potential for collaboration, training, or simulation, there are indications that this could be at the expense of mental effort. Therefore, our study examines the impact of the immersion level on mental workload and performance. We conducted a within-subject design experiment with 30 participants who engaged in a training task across different environments (real world, computer, and metaverse). Our findings indicate no significant difference in mental workload. This suggests that the metaverse can serve as a viable, cost-effective training environment, particularly for complex and high-risk activities. These results highlight the potential of metaverse in work and especially industrial applications, providing new avenues for training and process optimization. |
Fachbereich(e)/-gebiet(e): | 01 Fachbereich Rechts- und Wirtschaftswissenschaften 01 Fachbereich Rechts- und Wirtschaftswissenschaften > Betriebswirtschaftliche Fachgebiete 01 Fachbereich Rechts- und Wirtschaftswissenschaften > Betriebswirtschaftliche Fachgebiete > Fachgebiet Wirtschaftsinformatik 01 Fachbereich Rechts- und Wirtschaftswissenschaften > Betriebswirtschaftliche Fachgebiete > Fachgebiet Wirtschaftsinformatik > Lehrstuhl Software Business & Information Management |
Hinterlegungsdatum: | 19 Jan 2025 22:28 |
Letzte Änderung: | 19 Jan 2025 22:28 |
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