Kelling, Jan ; Ströter, Daniel ; Kuijper, Arjan (2024)
Light Path Guided Culling for Hybrid Real-Time Path Tracing.
In: Proceedings of the ACM on Computer Graphics and Interactive Techniques, (3)
doi: 10.1145/3675387
Artikel, Bibliographie
Kurzbeschreibung (Abstract)
Rendering visually convincing images requires realistic lighting. Path tracing has long been used in offline rendering to produce photorealistic images. While recent hardware advancements allow ray tracing methods to be employed in real-time renderers, they come with a significant performance and memory impact. Real-time path tracing remains a challenge. We present light path guided culling (LiPaC), a novel culling algorithm for ray tracing that achieves almost optimal culling results by considering the number of light paths encountered by objects. In addition, we describe a hybrid path tracing pipeline using LiPaC to render large and highly dynamic scenes in real-time on the current generation of consumer hardware.
Typ des Eintrags: | Artikel |
---|---|
Erschienen: | 2024 |
Autor(en): | Kelling, Jan ; Ströter, Daniel ; Kuijper, Arjan |
Art des Eintrags: | Bibliographie |
Titel: | Light Path Guided Culling for Hybrid Real-Time Path Tracing |
Sprache: | Englisch |
Publikationsjahr: | 2024 |
Titel der Zeitschrift, Zeitung oder Schriftenreihe: | Proceedings of the ACM on Computer Graphics and Interactive Techniques |
(Heft-)Nummer: | 3 |
Band einer Reihe: | 7 |
DOI: | 10.1145/3675387 |
URL / URN: | https://doi.org/10.1145/3675387 |
Kurzbeschreibung (Abstract): | Rendering visually convincing images requires realistic lighting. Path tracing has long been used in offline rendering to produce photorealistic images. While recent hardware advancements allow ray tracing methods to be employed in real-time renderers, they come with a significant performance and memory impact. Real-time path tracing remains a challenge. We present light path guided culling (LiPaC), a novel culling algorithm for ray tracing that achieves almost optimal culling results by considering the number of light paths encountered by objects. In addition, we describe a hybrid path tracing pipeline using LiPaC to render large and highly dynamic scenes in real-time on the current generation of consumer hardware. |
Freie Schlagworte: | Path-tracing, 3D Game engines, Real-time reconstruction, Scene compositions |
Fachbereich(e)/-gebiet(e): | 20 Fachbereich Informatik 20 Fachbereich Informatik > Graphisch-Interaktive Systeme 20 Fachbereich Informatik > Mathematisches und angewandtes Visual Computing |
Hinterlegungsdatum: | 10 Sep 2024 13:58 |
Letzte Änderung: | 23 Okt 2024 10:46 |
PPN: | 522436226 |
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