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Light Path Guided Culling for Hybrid Real-Time Path Tracing

Kelling, Jan ; Ströter, Daniel ; Kuijper, Arjan (2024)
Light Path Guided Culling for Hybrid Real-Time Path Tracing.
In: Proceedings of the ACM on Computer Graphics and Interactive Techniques, (3)
doi: 10.1145/3675387
Artikel, Bibliographie

Kurzbeschreibung (Abstract)

Rendering visually convincing images requires realistic lighting. Path tracing has long been used in offline rendering to produce photorealistic images. While recent hardware advancements allow ray tracing methods to be employed in real-time renderers, they come with a significant performance and memory impact. Real-time path tracing remains a challenge. We present light path guided culling (LiPaC), a novel culling algorithm for ray tracing that achieves almost optimal culling results by considering the number of light paths encountered by objects. In addition, we describe a hybrid path tracing pipeline using LiPaC to render large and highly dynamic scenes in real-time on the current generation of consumer hardware.

Typ des Eintrags: Artikel
Erschienen: 2024
Autor(en): Kelling, Jan ; Ströter, Daniel ; Kuijper, Arjan
Art des Eintrags: Bibliographie
Titel: Light Path Guided Culling for Hybrid Real-Time Path Tracing
Sprache: Englisch
Publikationsjahr: 2024
Titel der Zeitschrift, Zeitung oder Schriftenreihe: Proceedings of the ACM on Computer Graphics and Interactive Techniques
(Heft-)Nummer: 3
Band einer Reihe: 7
DOI: 10.1145/3675387
URL / URN: https://doi.org/10.1145/3675387
Kurzbeschreibung (Abstract):

Rendering visually convincing images requires realistic lighting. Path tracing has long been used in offline rendering to produce photorealistic images. While recent hardware advancements allow ray tracing methods to be employed in real-time renderers, they come with a significant performance and memory impact. Real-time path tracing remains a challenge. We present light path guided culling (LiPaC), a novel culling algorithm for ray tracing that achieves almost optimal culling results by considering the number of light paths encountered by objects. In addition, we describe a hybrid path tracing pipeline using LiPaC to render large and highly dynamic scenes in real-time on the current generation of consumer hardware.

Freie Schlagworte: Path-tracing, 3D Game engines, Real-time reconstruction, Scene compositions
Fachbereich(e)/-gebiet(e): 20 Fachbereich Informatik
20 Fachbereich Informatik > Graphisch-Interaktive Systeme
20 Fachbereich Informatik > Mathematisches und angewandtes Visual Computing
Hinterlegungsdatum: 10 Sep 2024 13:58
Letzte Änderung: 23 Okt 2024 10:46
PPN: 522436226
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