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The Implications of Interpupillary Distance Variability for Virtual Reality

Hibbard, Paul B. ; Dam, Loes C.J. van ; Scarfe, Peter (2020)
The Implications of Interpupillary Distance Variability for Virtual Reality.
International Conference on 3D Immersion (IC3D). Brüssel, Belgien (15.12.2020 - 15.12.2020)
doi: 10.1109/IC3D51119.2020.9376369
Konferenzveröffentlichung, Bibliographie

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Kurzbeschreibung (Abstract)

Creating and presenting binocular images for virtual reality and other 3D displays needs to take account of the interpupillary distance-the distance between the user's eyes. While VR headsets allow for some adjustments of this setting, this does not accommodate the full range found in the population, and may not necessarily be accurately measured and adjusted in practice. A mismatch between the observer's IPD and that assumed in creating and presenting stimuli will tend to cause problems with viewing comfort and accurate depth perception. We identify unnatural eye fixations, visual discomfort and inaccurate depth perception as important considerations for understanding the suitability of VR for use by children. We present a geometrical quantification of each of these factors.

Typ des Eintrags: Konferenzveröffentlichung
Erschienen: 2020
Autor(en): Hibbard, Paul B. ; Dam, Loes C.J. van ; Scarfe, Peter
Art des Eintrags: Bibliographie
Titel: The Implications of Interpupillary Distance Variability for Virtual Reality
Sprache: Englisch
Publikationsjahr: 2020
Ort: New York, NY
Verlag: IEEE
Buchtitel: 2020 International Conference on 3D Immersion (IC3D)
Kollation: 7 Seiten
Veranstaltungstitel: International Conference on 3D Immersion (IC3D)
Veranstaltungsort: Brüssel, Belgien
Veranstaltungsdatum: 15.12.2020 - 15.12.2020
DOI: 10.1109/IC3D51119.2020.9376369
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Kurzbeschreibung (Abstract):

Creating and presenting binocular images for virtual reality and other 3D displays needs to take account of the interpupillary distance-the distance between the user's eyes. While VR headsets allow for some adjustments of this setting, this does not accommodate the full range found in the population, and may not necessarily be accurately measured and adjusted in practice. A mismatch between the observer's IPD and that assumed in creating and presenting stimuli will tend to cause problems with viewing comfort and accurate depth perception. We identify unnatural eye fixations, visual discomfort and inaccurate depth perception as important considerations for understanding the suitability of VR for use by children. We present a geometrical quantification of each of these factors.

Sachgruppe der Dewey Dezimalklassifikatin (DDC): 000 Allgemeines, Informatik, Informationswissenschaft > 004 Informatik
100 Philosophie und Psychologie > 150 Psychologie
600 Technik, Medizin, angewandte Wissenschaften > 610 Medizin, Gesundheit
Hinterlegungsdatum: 31 Jul 2024 07:19
Letzte Änderung: 31 Jul 2024 07:34
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