Mosler, Pascal ; Gehring, Maximilian ; Dokonal, Wolfgang ; Cizmeci, Melisa ; Geist, Pascal ; Haas, Tim ; Soares, Tiago ; Sohlmayer, Christopher ; Rüppel, Uwe
Hrsg.: Dokonal, Wolfgang ; Hirschberg, Urs ; Wurzer, Gabriel (2023)
Using the Game Engine Unity Efficiently in Teaching - Development of a fully-automated webserver-based build pipeline.
41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023). Graz, Austria (20.09.2023-20.09.2023)
Konferenzveröffentlichung, Bibliographie
Kurzbeschreibung (Abstract)
The Unity game engine is becoming increasingly popular in professional architecture, engineering, and teaching. Unity provides the ability to bring architectural geometries developed during a design process into a virtual reality (VR) environment. This gives designers an additional tool for developing their designs using VR. Until now, the cumbersome and time-consuming build process of a Unity project has been a challenge. This process involves compiling a Unity project for a target platform, such as Windows or Android. Here, many options have to be chosen in advance. In the context of a course in group format, all groups usually have to make the same choices. So far, there has been a lack of possibilities to specify these options centrally. This paper describes the development and prototypical use of a Unity build pipeline developed at the Technical University of Darmstadt, which simplifies working with the Unity game engine. By providing an outsourced build process for Unity projects and further implemented functionalities especially intended for teaching, a significant time advantage in the completion phase of Unity projects is achieved. Therefore, both lecturers and students within a teaching-learning scenario can focus more attention on the actual content in Unity, such as the architectural design process.
Typ des Eintrags: | Konferenzveröffentlichung | ||||
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Erschienen: | 2023 | ||||
Herausgeber: | Dokonal, Wolfgang ; Hirschberg, Urs ; Wurzer, Gabriel | ||||
Autor(en): | Mosler, Pascal ; Gehring, Maximilian ; Dokonal, Wolfgang ; Cizmeci, Melisa ; Geist, Pascal ; Haas, Tim ; Soares, Tiago ; Sohlmayer, Christopher ; Rüppel, Uwe | ||||
Art des Eintrags: | Bibliographie | ||||
Titel: | Using the Game Engine Unity Efficiently in Teaching - Development of a fully-automated webserver-based build pipeline | ||||
Sprache: | Englisch | ||||
Publikationsjahr: | 13 Oktober 2023 | ||||
Ort: | Graz, Austria | ||||
Buchtitel: | eCAADe 2023 Digital Design Reconsidered (Volume 2) - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe | ||||
Reihe: | Proceedings of the 41st ecAADe Conference, 18-23 September 2023 in Graz, Austria | ||||
Band einer Reihe: | Volume 2 | ||||
Veranstaltungstitel: | 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) | ||||
Veranstaltungsort: | Graz, Austria | ||||
Veranstaltungsdatum: | 20.09.2023-20.09.2023 | ||||
Kurzbeschreibung (Abstract): | The Unity game engine is becoming increasingly popular in professional architecture, engineering, and teaching. Unity provides the ability to bring architectural geometries developed during a design process into a virtual reality (VR) environment. This gives designers an additional tool for developing their designs using VR. Until now, the cumbersome and time-consuming build process of a Unity project has been a challenge. This process involves compiling a Unity project for a target platform, such as Windows or Android. Here, many options have to be chosen in advance. In the context of a course in group format, all groups usually have to make the same choices. So far, there has been a lack of possibilities to specify these options centrally. This paper describes the development and prototypical use of a Unity build pipeline developed at the Technical University of Darmstadt, which simplifies working with the Unity game engine. By providing an outsourced build process for Unity projects and further implemented functionalities especially intended for teaching, a significant time advantage in the completion phase of Unity projects is achieved. Therefore, both lecturers and students within a teaching-learning scenario can focus more attention on the actual content in Unity, such as the architectural design process. |
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Freie Schlagworte: | Unity; Build Pipeline; Lehre; Virtual Reality; Softwareentwicklung | ||||
Fachbereich(e)/-gebiet(e): | 13 Fachbereich Bau- und Umweltingenieurwissenschaften 13 Fachbereich Bau- und Umweltingenieurwissenschaften > Institut für Numerische Methoden und Informatik im Bauwesen |
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Hinterlegungsdatum: | 16 Okt 2023 13:40 | ||||
Letzte Änderung: | 16 Okt 2023 13:46 | ||||
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