TU Darmstadt / ULB / TUbiblio

What Does It Mean to Cycle in Virtual Reality? Exploring Cycling Fidelity and Control of VR Bicycle Simulators

Matviienko, Andrii ; Hoxha, Hajris ; Mühlhäuser, Max (2023)
What Does It Mean to Cycle in Virtual Reality? Exploring Cycling Fidelity and Control of VR Bicycle Simulators.
2023 CHI Conference on Human Factors in Computing Systems. Hamburg, Germany (23.-28.04.203)
doi: 10.1145/3544548.3581050
Konferenzveröffentlichung, Bibliographie

Kurzbeschreibung (Abstract)

Creating highly realistic Virtual Reality (VR) bicycle experiences can be time-consuming and expensive. Moreover, it is unclear what hardware parts are necessary to design a bicycle simulator and whether a bicycle is needed at all. In this paper, we investigated cycling fidelity and control of VR bicycle simulators. For this, we developed and evaluated three cycling simulators: (1) cycling without a bicycle (bikeless), (2) cycling on a fixed (stationary) and (3) moving bicycle (tandem) with four levels of control (no control, steering, pedaling, and steering + pedaling). To evaluate all combinations of fidelity and control, we conducted a controlled experiment (N = 24) in indoor and outdoor settings. We found that the bikeless setup provides the highest feeling of safety, while the tandem leads to the highest realism without increasing motion sickness. Moreover, we discovered that bicycles are not essential for cycling in VR.

Typ des Eintrags: Konferenzveröffentlichung
Erschienen: 2023
Autor(en): Matviienko, Andrii ; Hoxha, Hajris ; Mühlhäuser, Max
Art des Eintrags: Bibliographie
Titel: What Does It Mean to Cycle in Virtual Reality? Exploring Cycling Fidelity and Control of VR Bicycle Simulators
Sprache: Englisch
Publikationsjahr: 19 April 2023
Verlag: ACM
Buchtitel: CHI'23: Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems
Veranstaltungstitel: 2023 CHI Conference on Human Factors in Computing Systems
Veranstaltungsort: Hamburg, Germany
Veranstaltungsdatum: 23.-28.04.203
DOI: 10.1145/3544548.3581050
Kurzbeschreibung (Abstract):

Creating highly realistic Virtual Reality (VR) bicycle experiences can be time-consuming and expensive. Moreover, it is unclear what hardware parts are necessary to design a bicycle simulator and whether a bicycle is needed at all. In this paper, we investigated cycling fidelity and control of VR bicycle simulators. For this, we developed and evaluated three cycling simulators: (1) cycling without a bicycle (bikeless), (2) cycling on a fixed (stationary) and (3) moving bicycle (tandem) with four levels of control (no control, steering, pedaling, and steering + pedaling). To evaluate all combinations of fidelity and control, we conducted a controlled experiment (N = 24) in indoor and outdoor settings. We found that the bikeless setup provides the highest feeling of safety, while the tandem leads to the highest realism without increasing motion sickness. Moreover, we discovered that bicycles are not essential for cycling in VR.

Freie Schlagworte: locomotion, virtual reality, bicycle simulators, cycling
Zusätzliche Informationen:

Art.No 879

Fachbereich(e)/-gebiet(e): 20 Fachbereich Informatik
20 Fachbereich Informatik > Telekooperation
Hinterlegungsdatum: 30 Jun 2023 08:13
Letzte Änderung: 20 Mär 2024 15:02
PPN: 509212387
Export:
Suche nach Titel in: TUfind oder in Google
Frage zum Eintrag Frage zum Eintrag

Optionen (nur für Redakteure)
Redaktionelle Details anzeigen Redaktionelle Details anzeigen