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Tactile Vectors for Omnidirectional Arm Guidance

Elsayed, Hesham ; Weigel, Martin ; Semsch, Johannes ; Mühlhäuser, Max ; Schmitz, Martin (2023)
Tactile Vectors for Omnidirectional Arm Guidance.
Glasgow, United Kingdom
doi: 10.1145/3582700.3582701
Konferenzveröffentlichung, Bibliographie

Kurzbeschreibung (Abstract)

We introduce and study two omnidirectional movement guidance techniques that use two vibrotactile actuators to convey a movement direction. The first vibrotactile actuator defines the starting point and the second actuator communicates the endpoint of the direction vector. We investigate two variants of our tactile vectors using phantom sensations for 3D arm motion guidance. The first technique uses two sequential stimuli to communicate the movement vector (Sequential Tactile Vectors). The second technique creates a continuous vibration vector using body-penetrating phantom sensations (Continuous Tactile Vectors). In a user study (N = 16), we compare these two new techniques with state of the art push and pull metaphors. Our findings show that users are 20% more accurate in their movements with sequential tactile vectors.

Typ des Eintrags: Konferenzveröffentlichung
Erschienen: 2023
Autor(en): Elsayed, Hesham ; Weigel, Martin ; Semsch, Johannes ; Mühlhäuser, Max ; Schmitz, Martin
Art des Eintrags: Bibliographie
Titel: Tactile Vectors for Omnidirectional Arm Guidance
Sprache: Deutsch
Publikationsjahr: 2023
Ort: New York, NY, USA
Verlag: Association for Computing Machinery
Buchtitel: Proceedings of the Augmented Humans International Conference 2023
Reihe: AHs '23
Veranstaltungsort: Glasgow, United Kingdom
DOI: 10.1145/3582700.3582701
URL / URN: https://doi.org/10.1145/3582700.3582701
Kurzbeschreibung (Abstract):

We introduce and study two omnidirectional movement guidance techniques that use two vibrotactile actuators to convey a movement direction. The first vibrotactile actuator defines the starting point and the second actuator communicates the endpoint of the direction vector. We investigate two variants of our tactile vectors using phantom sensations for 3D arm motion guidance. The first technique uses two sequential stimuli to communicate the movement vector (Sequential Tactile Vectors). The second technique creates a continuous vibration vector using body-penetrating phantom sensations (Continuous Tactile Vectors). In a user study (N = 16), we compare these two new techniques with state of the art push and pull metaphors. Our findings show that users are 20% more accurate in their movements with sequential tactile vectors.

Freie Schlagworte: vibrotactile, wearables, movement guidance
Fachbereich(e)/-gebiet(e): 20 Fachbereich Informatik
20 Fachbereich Informatik > Telekooperation
Hinterlegungsdatum: 29 Jun 2023 07:27
Letzte Änderung: 29 Jun 2023 08:33
PPN: 509169856
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