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Stadtflucht: Learning about Healthy Places with a Location-Based Game

Halblaub Miranda, Marianne ; Knöll, Martin (2016)
Stadtflucht: Learning about Healthy Places with a Location-Based Game.
In: Navigationen, 16 (1)
Artikel, Zweitveröffentlichung

Kurzbeschreibung (Abstract)

The location-based smartphone game Stadtflucht (German for urban flight or city escape) is an explorative prototype conceived as a research tool to analyze the perception of urban space. Our overall research on game experiences aims to foster active recreation in urban environments, facilitate the assessment of users' perception, and encourage their participation in urban planning processes. This article assesses how the prototype was able to engage participants in a playful manner with the built environment in a study in Frankfurt am Main, Germany. First, we introduce location-based games as a suitable research tool to achieve this type of playful interaction. We then present the theoretical frame-work for the use of smartphone technology to record behavioral data and measurements of physiological reactions used in the prototype. Finally, we outline a set of tasks that support interaction with the built environment and conclude with observations and suggestions for future research.

Typ des Eintrags: Artikel
Erschienen: 2016
Autor(en): Halblaub Miranda, Marianne ; Knöll, Martin
Art des Eintrags: Zweitveröffentlichung
Titel: Stadtflucht: Learning about Healthy Places with a Location-Based Game
Sprache: Englisch
Publikationsjahr: 2016
Verlag: universi
Titel der Zeitschrift, Zeitung oder Schriftenreihe: Navigationen
Jahrgang/Volume einer Zeitschrift: 16
(Heft-)Nummer: 1
URL / URN: http://tuprints.ulb.tu-darmstadt.de/7151/
Herkunft: Zweitveröffentlichung
Kurzbeschreibung (Abstract):

The location-based smartphone game Stadtflucht (German for urban flight or city escape) is an explorative prototype conceived as a research tool to analyze the perception of urban space. Our overall research on game experiences aims to foster active recreation in urban environments, facilitate the assessment of users' perception, and encourage their participation in urban planning processes. This article assesses how the prototype was able to engage participants in a playful manner with the built environment in a study in Frankfurt am Main, Germany. First, we introduce location-based games as a suitable research tool to achieve this type of playful interaction. We then present the theoretical frame-work for the use of smartphone technology to record behavioral data and measurements of physiological reactions used in the prototype. Finally, we outline a set of tasks that support interaction with the built environment and conclude with observations and suggestions for future research.

Freie Schlagworte: Location-based game, urban planning, healthy places, participatory planning, perception, built environment
URN: urn:nbn:de:tuda-tuprints-71513
Sachgruppe der Dewey Dezimalklassifikatin (DDC): 700 Künste und Unterhaltung > 710 Landschaftsgestaltung, Raumplanung
700 Künste und Unterhaltung > 720 Architektur
700 Künste und Unterhaltung > 790 Freizeitgestaltung, Darstellende Kunst
700 Künste und Unterhaltung > 793 Spiel
Fachbereich(e)/-gebiet(e): 15 Fachbereich Architektur
15 Fachbereich Architektur > Fachgruppe E: Stadtplanung
15 Fachbereich Architektur > Fachgruppe E: Stadtplanung > Entwerfen und Stadtentwicklung
15 Fachbereich Architektur > Fachgruppe E: Stadtplanung > Urban Health Games
Hinterlegungsdatum: 06 Dez 2018 10:51
Letzte Änderung: 08 Sep 2023 09:34
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