Dokonal, Wolfgang ; Mosler, Pascal ; Gehring, Maximilian ; Rüppel, Uwe (2022)
On the Road towards? - Developing a toolset for a low-cost VR-enhanced design approach.
40th Conference on Education and Research in Computer Aided Architectural Design in Europe. Ghent, Belgium (13.09.2022-16.09.2022)
Konferenzveröffentlichung, Bibliographie
Kurzbeschreibung (Abstract)
For several years, we have been experimenting with Head Mounted Displays (HMD) being used as Virtual Reality (VR) interfaces. We tried to develop easy to use workflows for these devices so that they can be integrated into the architectural design process. Additionally, we were able to upgrade those systems with sensor boxes and designed new systems for movement control, collision detection, and additional effects for an increased feeling of immersion. Our systems focused on the use of the ultra-low-cost HMD devices and the intention was to clarify how much benefit within the design process we can achieve already at an early design phase in using this workflow without having extremely detailed models available. We experienced with our students in the past that the change from analogue design methods towards software-supported design reduced their understanding of space and scale and was therefore a negative factor in the design process. In this paper, we will focus on scripts for the game engine Unity with new functionalities that we tested with the students in two workshops.
Typ des Eintrags: | Konferenzveröffentlichung |
---|---|
Erschienen: | 2022 |
Autor(en): | Dokonal, Wolfgang ; Mosler, Pascal ; Gehring, Maximilian ; Rüppel, Uwe |
Art des Eintrags: | Bibliographie |
Titel: | On the Road towards? - Developing a toolset for a low-cost VR-enhanced design approach |
Sprache: | Englisch |
Publikationsjahr: | September 2022 |
Ort: | Ghent, Belgium |
Verlag: | Education and Research in Computer Aided Architectural Design in Europe (eCAADe) |
Buchtitel: | Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe |
Band einer Reihe: | 1 |
Veranstaltungstitel: | 40th Conference on Education and Research in Computer Aided Architectural Design in Europe |
Veranstaltungsort: | Ghent, Belgium |
Veranstaltungsdatum: | 13.09.2022-16.09.2022 |
Kurzbeschreibung (Abstract): | For several years, we have been experimenting with Head Mounted Displays (HMD) being used as Virtual Reality (VR) interfaces. We tried to develop easy to use workflows for these devices so that they can be integrated into the architectural design process. Additionally, we were able to upgrade those systems with sensor boxes and designed new systems for movement control, collision detection, and additional effects for an increased feeling of immersion. Our systems focused on the use of the ultra-low-cost HMD devices and the intention was to clarify how much benefit within the design process we can achieve already at an early design phase in using this workflow without having extremely detailed models available. We experienced with our students in the past that the change from analogue design methods towards software-supported design reduced their understanding of space and scale and was therefore a negative factor in the design process. In this paper, we will focus on scripts for the game engine Unity with new functionalities that we tested with the students in two workshops. |
Fachbereich(e)/-gebiet(e): | 13 Fachbereich Bau- und Umweltingenieurwissenschaften 13 Fachbereich Bau- und Umweltingenieurwissenschaften > Institut für Numerische Methoden und Informatik im Bauwesen |
Hinterlegungsdatum: | 20 Sep 2022 11:18 |
Letzte Änderung: | 27 Sep 2022 12:28 |
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