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Building Competencies for Value Stream Mapping — Evaluation of a Virtual Learning Scenario

Riemann, Thomas ; Metternich, Joachim (2022)
Building Competencies for Value Stream Mapping — Evaluation of a Virtual Learning Scenario.
doi: 10.2139/ssrn.4074052
Konferenzveröffentlichung, Bibliographie

Kurzbeschreibung (Abstract)

Conventional learning situations and environments in learning factories are associated with a variety of limitations. Among other things, the application of the desired competences in practical situations is a demanding task fraught with difficulties. With virtual reality (VR), training participants have the opportunity to learn in virtual space with supplementary transferoriented action tasks. The scenario can be adaptive and personalized to the participants. Likewise, the didactic design of vocational training and continuing education can be enriched with new methods and innovative concepts. Nevertheless, the use of VR leads to new challenges for the design of training and teaching formats. It is important that these formats allow for competency training that is at a similar or even higher level than using traditional learning factories. The suitability of a virtual training scenario for the training of competencies in value stream mapping (VSM) was evaluated in the context of an application example in the process learning factory CiP of the PTW at the TU Darmstadt. For this purpose, evaluation workshops were conducted with several participants, in which the participants were subjected to a competency measurement in addition to the teaching of the competency-relevant knowledge and action elements. The results will be presented in this publication.

Typ des Eintrags: Konferenzveröffentlichung
Erschienen: 2022
Autor(en): Riemann, Thomas ; Metternich, Joachim
Art des Eintrags: Bibliographie
Titel: Building Competencies for Value Stream Mapping — Evaluation of a Virtual Learning Scenario
Sprache: Englisch
Publikationsjahr: 2022
Ort: Rochester, NY
Verlag: Elsevier
Buchtitel: Proceedings of the 12th Conference on Learning Factories, CLF2022
Reihe: SSRN Electronic Journal
DOI: 10.2139/ssrn.4074052
Kurzbeschreibung (Abstract):

Conventional learning situations and environments in learning factories are associated with a variety of limitations. Among other things, the application of the desired competences in practical situations is a demanding task fraught with difficulties. With virtual reality (VR), training participants have the opportunity to learn in virtual space with supplementary transferoriented action tasks. The scenario can be adaptive and personalized to the participants. Likewise, the didactic design of vocational training and continuing education can be enriched with new methods and innovative concepts. Nevertheless, the use of VR leads to new challenges for the design of training and teaching formats. It is important that these formats allow for competency training that is at a similar or even higher level than using traditional learning factories. The suitability of a virtual training scenario for the training of competencies in value stream mapping (VSM) was evaluated in the context of an application example in the process learning factory CiP of the PTW at the TU Darmstadt. For this purpose, evaluation workshops were conducted with several participants, in which the participants were subjected to a competency measurement in addition to the teaching of the competency-relevant knowledge and action elements. The results will be presented in this publication.

Freie Schlagworte: Competency Development, Learning Factory, Learning Factory Design, Virtual Reality, Virtual Training, VR
Fachbereich(e)/-gebiet(e): 16 Fachbereich Maschinenbau
16 Fachbereich Maschinenbau > Institut für Produktionsmanagement und Werkzeugmaschinen (PTW)
16 Fachbereich Maschinenbau > Institut für Produktionsmanagement und Werkzeugmaschinen (PTW) > CiP Center für industrielle Produktivität
Hinterlegungsdatum: 14 Sep 2022 09:03
Letzte Änderung: 14 Sep 2022 11:16
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