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User-oriented Design of Virtual Reality Supported Learning Factory Trainings: Methodology for the Generation of Suitable Design Elements

Riemann, Thomas ; Kreß, Antonio ; Roth, Lisa ; Metternich, Joachim ; Grell, Petra (2022)
User-oriented Design of Virtual Reality Supported Learning Factory Trainings: Methodology for the Generation of Suitable Design Elements.
11th International Fluid Power Conference. Online (01.07.2021-02.07.2021)
doi: 10.26083/tuprints-00021311
Konferenzveröffentlichung, Zweitveröffentlichung, Verlagsversion

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Kurzbeschreibung (Abstract)

The concept of the physical learning factory’s concept includes numerous requirements to meet existing learning theory principles. Nevertheless, despite the versatile learning factory concepts available today, the high degree of complexity of the industrial production environment makes it challenging to transfer the competencies learned into the operational application situation. With Virtual Reality, training participants have the opportunity to learn in physical learning environments with transfer-oriented action tasks in virtual space directly after the training. The learning process can be personalized and adapted in the virtual learning environment. Each training participant can individually determine elements of the learning situation. For example, training participants choose the entire learning environment adapted to their unique real production environment. Virtual Reality enables new forms of reflection, e.g. recording the learning process and the associated actions. However, this sets new requirements in the context of design, which creates different challenges in Virtual Reality compared to the physical concept. The research project PortaL pursues a two-stage procedure to tailor the virtual learning environment to users in the best possible way. A pre-selection of potential design elements was presented to various stakeholders and evaluated by them in a Delphi study regarding their respective suitability for representing different aspects. A list of rated design elements resulted from this evaluation. This paper shows the methodology which was used for the design element identification and evaluation.

Typ des Eintrags: Konferenzveröffentlichung
Erschienen: 2022
Autor(en): Riemann, Thomas ; Kreß, Antonio ; Roth, Lisa ; Metternich, Joachim ; Grell, Petra
Art des Eintrags: Zweitveröffentlichung
Titel: User-oriented Design of Virtual Reality Supported Learning Factory Trainings: Methodology for the Generation of Suitable Design Elements
Sprache: Englisch
Publikationsjahr: 2022
Ort: Darmstadt
Publikationsdatum der Erstveröffentlichung: 2021
Verlag: Elsevier
Buchtitel: Proceedings of the Conference on Learning Factories (CLF) 2021
Kollation: 6 Seiten
Veranstaltungstitel: 11th International Fluid Power Conference
Veranstaltungsort: Online
Veranstaltungsdatum: 01.07.2021-02.07.2021
DOI: 10.26083/tuprints-00021311
URL / URN: https://tuprints.ulb.tu-darmstadt.de/21311
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Herkunft: Zweitveröffentlichungsservice
Kurzbeschreibung (Abstract):

The concept of the physical learning factory’s concept includes numerous requirements to meet existing learning theory principles. Nevertheless, despite the versatile learning factory concepts available today, the high degree of complexity of the industrial production environment makes it challenging to transfer the competencies learned into the operational application situation. With Virtual Reality, training participants have the opportunity to learn in physical learning environments with transfer-oriented action tasks in virtual space directly after the training. The learning process can be personalized and adapted in the virtual learning environment. Each training participant can individually determine elements of the learning situation. For example, training participants choose the entire learning environment adapted to their unique real production environment. Virtual Reality enables new forms of reflection, e.g. recording the learning process and the associated actions. However, this sets new requirements in the context of design, which creates different challenges in Virtual Reality compared to the physical concept. The research project PortaL pursues a two-stage procedure to tailor the virtual learning environment to users in the best possible way. A pre-selection of potential design elements was presented to various stakeholders and evaluated by them in a Delphi study regarding their respective suitability for representing different aspects. A list of rated design elements resulted from this evaluation. This paper shows the methodology which was used for the design element identification and evaluation.

Status: Verlagsversion
URN: urn:nbn:de:tuda-tuprints-213118
Sachgruppe der Dewey Dezimalklassifikatin (DDC): 600 Technik, Medizin, angewandte Wissenschaften > 620 Ingenieurwissenschaften und Maschinenbau
600 Technik, Medizin, angewandte Wissenschaften > 670 Industrielle und handwerkliche Fertigung
Fachbereich(e)/-gebiet(e): 16 Fachbereich Maschinenbau
16 Fachbereich Maschinenbau > Institut für Produktionsmanagement und Werkzeugmaschinen (PTW)
Hinterlegungsdatum: 06 Mai 2022 10:05
Letzte Änderung: 09 Mai 2022 06:12
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