Kohlhammer, Jörn ; Kuijper, Arjan ; Kuban, Katharina ; Schufrin, Marija (2022)
NetVisGame: Mobile Gamified Information Visualization of Home Network Traffic Data.
17th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications. virtual Conference (06.02.2022-08.02.2022)
doi: 10.5220/0010778800003124
Konferenzveröffentlichung, Bibliographie
Kurzbeschreibung (Abstract)
The awareness of everyday internet users for cyber security becomes ever more important considering the ubiquity of the Internet in everyday life. However, people usually lack the necessary understanding of this topic or the motivation to pay attention to the problem and its possible consequences. In this paper, we present the novel idea of combining visualization of one’s own personal data related to cyber-security literacy with a casual gaming approach. We therefore introduce our prototype, NetVisGame, in which we have implemented the idea for personal network traffic data based on a preliminary user study. The evaluation results of the first iteration of the user-centered design process supports the assumption that this approach is feasible to raise interest for and foster understanding of network traffic data and therefore could be a promising approach for data and technologies related to cyber-security literacy.
Typ des Eintrags: | Konferenzveröffentlichung |
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Erschienen: | 2022 |
Autor(en): | Kohlhammer, Jörn ; Kuijper, Arjan ; Kuban, Katharina ; Schufrin, Marija |
Art des Eintrags: | Bibliographie |
Titel: | NetVisGame: Mobile Gamified Information Visualization of Home Network Traffic Data |
Sprache: | Englisch |
Publikationsjahr: | 2022 |
Verlag: | SciTe Press |
Buchtitel: | Proceedings of the 17th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - IVAPP |
Veranstaltungstitel: | 17th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications |
Veranstaltungsort: | virtual Conference |
Veranstaltungsdatum: | 06.02.2022-08.02.2022 |
DOI: | 10.5220/0010778800003124 |
Kurzbeschreibung (Abstract): | The awareness of everyday internet users for cyber security becomes ever more important considering the ubiquity of the Internet in everyday life. However, people usually lack the necessary understanding of this topic or the motivation to pay attention to the problem and its possible consequences. In this paper, we present the novel idea of combining visualization of one’s own personal data related to cyber-security literacy with a casual gaming approach. We therefore introduce our prototype, NetVisGame, in which we have implemented the idea for personal network traffic data based on a preliminary user study. The evaluation results of the first iteration of the user-centered design process supports the assumption that this approach is feasible to raise interest for and foster understanding of network traffic data and therefore could be a promising approach for data and technologies related to cyber-security literacy. |
Freie Schlagworte: | Information visualization, Mobile computer games, Cyber security, Network security |
Fachbereich(e)/-gebiet(e): | 20 Fachbereich Informatik 20 Fachbereich Informatik > Graphisch-Interaktive Systeme 20 Fachbereich Informatik > Mathematisches und angewandtes Visual Computing |
Hinterlegungsdatum: | 03 Mär 2022 09:08 |
Letzte Änderung: | 03 Mär 2022 09:08 |
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