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You Invaded My Tracking Space! Using Augmented Virtuality for Spotting Passersby in Room-Scale Virtual Reality

von Willich, Julius and Funk, Markus and Müller, Florian and Marky, Karola and Riemann, Jan and Mühlhäuser, Max (2019):
You Invaded My Tracking Space! Using Augmented Virtuality for Spotting Passersby in Room-Scale Virtual Reality.
pp. 487-496, ACM, Designing Interactive Systems Conference (DIS '19), San Diego, USA, June 2019, ISBN 9781450358507,
DOI: 10.1145/3322276.3322334,
[Conference or Workshop Item]

Abstract

With the proliferation of room-scale Virtual Reality (VR), more and more users install a VR system in their homes. When users are in VR, they are usually completely immersed in their application. However, sometimes passersby invade these tracking spaces and walk up to users that are currently immersed in VR to try and interact with them. As this either scares the user in VR or breaks the user's immersion, research has yet to find a way to seamlessly represent physical passersby in virtual worlds. In this paper, we propose and evaluate three different ways to represent physical passersby in a Virtual Environment using Augmented Virtuality. The representations encompass showing a Pointcloud, showing a 3D-Model, and showing an Image Overlay of the passerby. Our results show that while an Image Overlay and a 3D-Model are the fastest representations to spot passersby, the 3D-Model and the Pointcloud representations were the most accurate.

Item Type: Conference or Workshop Item
Erschienen: 2019
Creators: von Willich, Julius and Funk, Markus and Müller, Florian and Marky, Karola and Riemann, Jan and Mühlhäuser, Max
Title: You Invaded My Tracking Space! Using Augmented Virtuality for Spotting Passersby in Room-Scale Virtual Reality
Language: English
Abstract:

With the proliferation of room-scale Virtual Reality (VR), more and more users install a VR system in their homes. When users are in VR, they are usually completely immersed in their application. However, sometimes passersby invade these tracking spaces and walk up to users that are currently immersed in VR to try and interact with them. As this either scares the user in VR or breaks the user's immersion, research has yet to find a way to seamlessly represent physical passersby in virtual worlds. In this paper, we propose and evaluate three different ways to represent physical passersby in a Virtual Environment using Augmented Virtuality. The representations encompass showing a Pointcloud, showing a 3D-Model, and showing an Image Overlay of the passerby. Our results show that while an Image Overlay and a 3D-Model are the fastest representations to spot passersby, the 3D-Model and the Pointcloud representations were the most accurate.

Publisher: ACM
ISBN: 9781450358507
Uncontrolled Keywords: passersby visualization, ar, vr
Divisions: 20 Department of Computer Science
20 Department of Computer Science > Telecooperation
Event Title: Designing Interactive Systems Conference (DIS '19)
Event Location: San Diego, USA
Event Dates: June 2019
Date Deposited: 08 Sep 2020 08:38
DOI: 10.1145/3322276.3322334
Official URL: https://doi.org/10.1145/3322276.3322334
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