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MazeRunVR: An Open Benchmark for VR Locomotion Performance, Preference and Sickness in the Wild

Ragozin, Kirill ; Kunze, Kai ; Marky, Karola ; Pai, Yun Suen (2020)
MazeRunVR: An Open Benchmark for VR Locomotion Performance, Preference and Sickness in the Wild.
38th CHI Conference on Human Factors in Computing Systems. virtual Conference (25.04.2020-30.04.2020)
doi: 10.1145/3334480.3383035
Konferenzveröffentlichung, Bibliographie

Kurzbeschreibung (Abstract)

Locomotion in virtual reality (VR) is one of the biggest problems for large scale adoption of VR applications. Yet, to our knowledge, there are few studies conducted in-the-wild to understand performance metrics and general user preference for different mechanics. In this paper, we present the first steps towards an open framework to create a VR locomotion benchmark. As a viability study, we investigate how well the users move in VR when using three different locomotion mechanics. It was played in over 124 sessions across 10 countries in a period of three weeks. The included prototype locomotion mechanics are arm swing,walk-in-place and trackpad movement. We found that over-all, users performed significantly faster using arm swing and trackpad when compared to walk-in-place. For subjective preference, arm swing was significantly more preferred over the other two methods. Finally for induced sickness, walk-in-place was the overall most sickness-inducing locomotion method.

Typ des Eintrags: Konferenzveröffentlichung
Erschienen: 2020
Autor(en): Ragozin, Kirill ; Kunze, Kai ; Marky, Karola ; Pai, Yun Suen
Art des Eintrags: Bibliographie
Titel: MazeRunVR: An Open Benchmark for VR Locomotion Performance, Preference and Sickness in the Wild
Sprache: Englisch
Publikationsjahr: 25 April 2020
Verlag: ACM
Buchtitel: CHI EA ’20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems
Veranstaltungstitel: 38th CHI Conference on Human Factors in Computing Systems
Veranstaltungsort: virtual Conference
Veranstaltungsdatum: 25.04.2020-30.04.2020
DOI: 10.1145/3334480.3383035
Kurzbeschreibung (Abstract):

Locomotion in virtual reality (VR) is one of the biggest problems for large scale adoption of VR applications. Yet, to our knowledge, there are few studies conducted in-the-wild to understand performance metrics and general user preference for different mechanics. In this paper, we present the first steps towards an open framework to create a VR locomotion benchmark. As a viability study, we investigate how well the users move in VR when using three different locomotion mechanics. It was played in over 124 sessions across 10 countries in a period of three weeks. The included prototype locomotion mechanics are arm swing,walk-in-place and trackpad movement. We found that over-all, users performed significantly faster using arm swing and trackpad when compared to walk-in-place. For subjective preference, arm swing was significantly more preferred over the other two methods. Finally for induced sickness, walk-in-place was the overall most sickness-inducing locomotion method.

Freie Schlagworte: framework, virtual reality, locomotion, in the wild
Fachbereich(e)/-gebiet(e): 20 Fachbereich Informatik
20 Fachbereich Informatik > Telekooperation
Hinterlegungsdatum: 26 Jun 2020 07:57
Letzte Änderung: 27 Okt 2021 07:21
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