Riemann, Thomas ; Kreß, Antonio ; Roth, Lisa ; Klipfel, Sven ; Metternich, Joachim ; Grell, Petra (2020)
Agile Implementation of Virtual Reality in Learning Factories.
In: Procedia Manufacturing, 45
doi: 10.1016/j.promfg.2020.04.029
Artikel, Bibliographie
Dies ist die neueste Version dieses Eintrags.
Kurzbeschreibung (Abstract)
The concept of learning factories fulfills current learning theoretical requirements in terms of the situation, process orientation, as well as authenticity. Nevertheless, due to the high complexity of the industrial production environment, it is challenging to transfer learned skills into the operational application situation. With Virtual Reality, training participants have the ability to learn with transfer-oriented action tasks in virtual space directly after the training in physical learning environments. The learning process can be personalized and adapted in the virtual learning environment. Each participant in the training can individually determine elements of the learning situation. For example, the entire learning environment can be adapted to the individual real production environment of the training participant. Through Virtual Reality, new forms of reflection are possible, e.g. recording the learning process. Technical, didactic and organizational requirements were identified by a systematic literature analysis. The research project is based on training courses in the process learning factory ``Center for industrial Productivity'' (CiP) located at TU Darmstadt. In order to assess and prioritize the requirements, expert surveys were conducted. The surveys are based on the Kano model in order to classify requirements. Must-be quality requirements are implemented in a minimum viable product (MVP). The MVP allows fast learning by testing and experimenting. Based on the agile manifesto, further requirements can be implemented agilely in the virtual environment.
Typ des Eintrags: | Artikel |
---|---|
Erschienen: | 2020 |
Autor(en): | Riemann, Thomas ; Kreß, Antonio ; Roth, Lisa ; Klipfel, Sven ; Metternich, Joachim ; Grell, Petra |
Art des Eintrags: | Bibliographie |
Titel: | Agile Implementation of Virtual Reality in Learning Factories |
Sprache: | Englisch |
Publikationsjahr: | 2020 |
Verlag: | Elsevier B.V. |
Titel der Zeitschrift, Zeitung oder Schriftenreihe: | Procedia Manufacturing |
Jahrgang/Volume einer Zeitschrift: | 45 |
DOI: | 10.1016/j.promfg.2020.04.029 |
Zugehörige Links: | |
Kurzbeschreibung (Abstract): | The concept of learning factories fulfills current learning theoretical requirements in terms of the situation, process orientation, as well as authenticity. Nevertheless, due to the high complexity of the industrial production environment, it is challenging to transfer learned skills into the operational application situation. With Virtual Reality, training participants have the ability to learn with transfer-oriented action tasks in virtual space directly after the training in physical learning environments. The learning process can be personalized and adapted in the virtual learning environment. Each participant in the training can individually determine elements of the learning situation. For example, the entire learning environment can be adapted to the individual real production environment of the training participant. Through Virtual Reality, new forms of reflection are possible, e.g. recording the learning process. Technical, didactic and organizational requirements were identified by a systematic literature analysis. The research project is based on training courses in the process learning factory ``Center for industrial Productivity'' (CiP) located at TU Darmstadt. In order to assess and prioritize the requirements, expert surveys were conducted. The surveys are based on the Kano model in order to classify requirements. Must-be quality requirements are implemented in a minimum viable product (MVP). The MVP allows fast learning by testing and experimenting. Based on the agile manifesto, further requirements can be implemented agilely in the virtual environment. |
Freie Schlagworte: | Agile Project Management;Kano Model;Learning Factory;Learning Scenario;Virtual Reality |
Fachbereich(e)/-gebiet(e): | 16 Fachbereich Maschinenbau 16 Fachbereich Maschinenbau > Institut für Produktionsmanagement und Werkzeugmaschinen (PTW) 16 Fachbereich Maschinenbau > Institut für Produktionsmanagement und Werkzeugmaschinen (PTW) > CiP Center für industrielle Produktivität |
Hinterlegungsdatum: | 05 Mai 2020 05:34 |
Letzte Änderung: | 03 Jul 2024 02:44 |
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Agile Implementation of Virtual Reality in Learning Factories. (deposited 30 Nov 2020 14:34)
- Agile Implementation of Virtual Reality in Learning Factories. (deposited 05 Mai 2020 05:34) [Gegenwärtig angezeigt]
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