Thöner, Maik ; Kuijper, Arjan (2015)
Delta Global Illumination for Mixed Reality.
7th International Conference, VAMR 2015. Los Angeles, CA, USA (02.08.2015-07.08.2015)
doi: 10.1007/978-3-319-21067-4_13
Konferenzveröffentlichung, Bibliographie
Kurzbeschreibung (Abstract)
The focus point in Mixed Reality applications is the merging of objects from different realities into a new, visibly homogeneous scene. To achieve this, next to a spatial registration, a plausible illumination of the objects is required. While shadows and direct illumination can deliver a realistic look to the objects, adding indirect interaction of illumination will result in a seamless integration of objects, to appear as part of the scene instead of glued-on patches. Mixed Reality systems find appliance in entertainment areas like movies and games, as well as prototype presentations or visualization of planned or damaged constructions. We propose an algorithm based on Voxel Cone Tracing to provide Global Illumination for Mixed Reality that enables diffuse as well as specular lighting and easy to compute soft-shadows.
Typ des Eintrags: | Konferenzveröffentlichung |
---|---|
Erschienen: | 2015 |
Autor(en): | Thöner, Maik ; Kuijper, Arjan |
Art des Eintrags: | Bibliographie |
Titel: | Delta Global Illumination for Mixed Reality |
Sprache: | Englisch |
Publikationsjahr: | August 2015 |
Verlag: | Springer International Publishing |
Buchtitel: | Virtual, Augmented and Mixed Reality, Proceedings |
Reihe: | Lecture Notes in Computer Science (LNCS); 9179 |
Veranstaltungstitel: | 7th International Conference, VAMR 2015 |
Veranstaltungsort: | Los Angeles, CA, USA |
Veranstaltungsdatum: | 02.08.2015-07.08.2015 |
DOI: | 10.1007/978-3-319-21067-4_13 |
Kurzbeschreibung (Abstract): | The focus point in Mixed Reality applications is the merging of objects from different realities into a new, visibly homogeneous scene. To achieve this, next to a spatial registration, a plausible illumination of the objects is required. While shadows and direct illumination can deliver a realistic look to the objects, adding indirect interaction of illumination will result in a seamless integration of objects, to appear as part of the scene instead of glued-on patches. Mixed Reality systems find appliance in entertainment areas like movies and games, as well as prototype presentations or visualization of planned or damaged constructions. We propose an algorithm based on Voxel Cone Tracing to provide Global Illumination for Mixed Reality that enables diffuse as well as specular lighting and easy to compute soft-shadows. |
Freie Schlagworte: | Business Field: Digital society, Research Area: Human computer interaction (HCI), Research Area: Computer graphics (CG), Augmented reality (AR), Global illumination, Mixed realities, Voxel cone tracing, Realtime rendering |
Fachbereich(e)/-gebiet(e): | 20 Fachbereich Informatik 20 Fachbereich Informatik > Graphisch-Interaktive Systeme |
Hinterlegungsdatum: | 08 Mai 2019 07:03 |
Letzte Änderung: | 08 Mai 2019 07:03 |
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