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Usability of Code Voting Modalities

Marky, Karola ; Schmitz, Martin ; Lange, Felix ; Mühlhäuser, Max (2019)
Usability of Code Voting Modalities.
Conference on Human Factors in Computing Systems (CHI'19). Glasgow, Scotland (04.05.2019-09.05.2019)
doi: 10.1145/3290607.3312971
Konferenzveröffentlichung, Bibliographie

Kurzbeschreibung (Abstract)

Internet voting has promising benefits, such as cost reduction, but it also introduces drawbacks: the computer, that is used for voting, learns the voter’s choice. Code voting aims to protect the voter’s choice by the introduction of voting codes that are listed on paper. To cast a vote, the voters need to provide the voting code belonging to their choice. The additional step influences the usability. We investigate three modalities for entering voting codes: manual, QR-codes and tangibles. The results show that QR-codes offer the best usability while tangibles are perceived as the most novel and fun.

Typ des Eintrags: Konferenzveröffentlichung
Erschienen: 2019
Autor(en): Marky, Karola ; Schmitz, Martin ; Lange, Felix ; Mühlhäuser, Max
Art des Eintrags: Bibliographie
Titel: Usability of Code Voting Modalities
Sprache: Englisch
Publikationsjahr: Mai 2019
Verlag: ACM
Veranstaltungstitel: Conference on Human Factors in Computing Systems (CHI'19)
Veranstaltungsort: Glasgow, Scotland
Veranstaltungsdatum: 04.05.2019-09.05.2019
DOI: 10.1145/3290607.3312971
URL / URN: https://dl.acm.org/citation.cfm?id=3312971
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Kurzbeschreibung (Abstract):

Internet voting has promising benefits, such as cost reduction, but it also introduces drawbacks: the computer, that is used for voting, learns the voter’s choice. Code voting aims to protect the voter’s choice by the introduction of voting codes that are listed on paper. To cast a vote, the voters need to provide the voting code belonging to their choice. The additional step influences the usability. We investigate three modalities for entering voting codes: manual, QR-codes and tangibles. The results show that QR-codes offer the best usability while tangibles are perceived as the most novel and fun.

Freie Schlagworte: E-Voting; Code Voting; Tangibles; Usability Evaluation
Fachbereich(e)/-gebiet(e): 20 Fachbereich Informatik
20 Fachbereich Informatik > Telekooperation
Hinterlegungsdatum: 12 Mär 2019 16:02
Letzte Änderung: 14 Jun 2021 06:14
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