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A Scalable Architecture for the HTML5 / X3D Integration Model X3DOM

Behr, Johannes and Jung, Yvonne and Keil, Jens and Drevensek, Timm and Zöllner, Michael and Eschler, Peter and Fellner, Dieter W. (2010):
A Scalable Architecture for the HTML5 / X3D Integration Model X3DOM.
ACM Press, New York, In: Proceedings Web3D 2010, pp. 185-193, DOI: 10.1145/1836049.1836077,
[Conference or Workshop Item]

Abstract

We present a scalable architecture, which implements and further evolve the HTML/X3D integration model X3DOM introduced in Behr et al. 2009. The goal of this model is to integrate and update declarative X3D content directly in the HTML DOM tree. The model was previously presented in a very abstract and generic way by only suggesting implementation strategies. The available opensource x3dom.js architecture provides concrete solutions to the previously open points and extents the generic model if necessary. The outstanding feature of the architecture is to provide a single declarative interface to application developers and at the same time support of various backends through a powerful fallback-model. This fallback-model does not provide a single implementation strategy for the runtime and rendering module but supports different methods transparently. This includes native browser implementations and X3D-plugins as well as a WebGL-based scene-graph, which allows running the content without the need for installing additional plugins on all browsers that support WebGL. The paper furthermore discusses generic aspects of the architecture like encoding and introspection, but also provides details concerning two backends. It shows how the system interfaces with X3D-plugins and WebGL and also discusses implementation specific features and limitations.

Item Type: Conference or Workshop Item
Erschienen: 2010
Creators: Behr, Johannes and Jung, Yvonne and Keil, Jens and Drevensek, Timm and Zöllner, Michael and Eschler, Peter and Fellner, Dieter W.
Title: A Scalable Architecture for the HTML5 / X3D Integration Model X3DOM
Language: English
Abstract:

We present a scalable architecture, which implements and further evolve the HTML/X3D integration model X3DOM introduced in Behr et al. 2009. The goal of this model is to integrate and update declarative X3D content directly in the HTML DOM tree. The model was previously presented in a very abstract and generic way by only suggesting implementation strategies. The available opensource x3dom.js architecture provides concrete solutions to the previously open points and extents the generic model if necessary. The outstanding feature of the architecture is to provide a single declarative interface to application developers and at the same time support of various backends through a powerful fallback-model. This fallback-model does not provide a single implementation strategy for the runtime and rendering module but supports different methods transparently. This includes native browser implementations and X3D-plugins as well as a WebGL-based scene-graph, which allows running the content without the need for installing additional plugins on all browsers that support WebGL. The paper furthermore discusses generic aspects of the architecture like encoding and introspection, but also provides details concerning two backends. It shows how the system interfaces with X3D-plugins and WebGL and also discusses implementation specific features and limitations.

Publisher: ACM Press, New York
Uncontrolled Keywords: Forschungsgruppe Semantic Models, Immersive Systems (SMIS), Extensible 3D (X3D), HTML5, Document Object Model (DOM), X3DOM, WebGL, Web integration
Divisions: 20 Department of Computer Science
20 Department of Computer Science > Interactive Graphics Systems
Event Title: Proceedings Web3D 2010
Date Deposited: 12 Nov 2018 11:16
DOI: 10.1145/1836049.1836077
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