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Real-Time 3D Reconstruction and Pose Estimation for Human Motion Analysis

Graf, Holger ; Yoon, Sang Min ; Malerczyk, Cornelius (2010)
Real-Time 3D Reconstruction and Pose Estimation for Human Motion Analysis.
IEEE International Conference on Image Processing. Proceedings.
Konferenzveröffentlichung, Bibliographie

Kurzbeschreibung (Abstract)

In this paper, we present a markerless 3D motion capture system based on a volume reconstruction technique of non rigid bodies. It depicts a new approach for pose estimation in order to fit an articulated body model into the captured real-time information. We aim at analyzing athlete's movements in real-time within a 3D interactive graphics system. The paper addresses recent trends in vision based analysis and its fusion with 3D interactive computer graphics. Hence, the proposed system presents new methods for the 3D reconstruction of human body parts from calibrated multiple cameras based on voxel carving techniques and a 3D pose estimation methodology using Pseudo-Zernike Moments applied to an articulated human body model. Several algorithms have been designed for the deployment within a GPGPU environment allowing us to calculate several principle process steps from segmentation and reconstruction to volume optimization in real-time.

Typ des Eintrags: Konferenzveröffentlichung
Erschienen: 2010
Autor(en): Graf, Holger ; Yoon, Sang Min ; Malerczyk, Cornelius
Art des Eintrags: Bibliographie
Titel: Real-Time 3D Reconstruction and Pose Estimation for Human Motion Analysis
Sprache: Englisch
Publikationsjahr: 2010
Verlag: The Institute of Electrical and Electronics Engineers (IEEE), New York
Veranstaltungstitel: IEEE International Conference on Image Processing. Proceedings
Kurzbeschreibung (Abstract):

In this paper, we present a markerless 3D motion capture system based on a volume reconstruction technique of non rigid bodies. It depicts a new approach for pose estimation in order to fit an articulated body model into the captured real-time information. We aim at analyzing athlete's movements in real-time within a 3D interactive graphics system. The paper addresses recent trends in vision based analysis and its fusion with 3D interactive computer graphics. Hence, the proposed system presents new methods for the 3D reconstruction of human body parts from calibrated multiple cameras based on voxel carving techniques and a 3D pose estimation methodology using Pseudo-Zernike Moments applied to an articulated human body model. Several algorithms have been designed for the deployment within a GPGPU environment allowing us to calculate several principle process steps from segmentation and reconstruction to volume optimization in real-time.

Freie Schlagworte: Content based video analysis, 3D Reconstruction, Pose estimation, Vision based motion capture
Fachbereich(e)/-gebiet(e): 20 Fachbereich Informatik
20 Fachbereich Informatik > Graphisch-Interaktive Systeme
Hinterlegungsdatum: 12 Nov 2018 11:16
Letzte Änderung: 12 Nov 2018 11:16
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