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Simple and Efficient Normal Encoding with Error Bounds

Schinko, Christoph ; Ullrich, Torsten ; Fellner, Dieter W. (2011)
Simple and Efficient Normal Encoding with Error Bounds.
Theory and Practice of Computer Graphics 2011.
doi: 10.2312/LocalChapterEvents/TPCG/TPCG11/063-065
Konferenzveröffentlichung, Bibliographie

Kurzbeschreibung (Abstract)

Normal maps and bump maps are commonly used techniques to make 3D scenes more realistic. Consequently, the efficient storage of normal vectors is an important task in computer graphics. This work presents a fast, lossy compression/decompression algorithm for arbitrary resolutions. The complete source code is listed in the appendix and is ready to use.

Typ des Eintrags: Konferenzveröffentlichung
Erschienen: 2011
Autor(en): Schinko, Christoph ; Ullrich, Torsten ; Fellner, Dieter W.
Art des Eintrags: Bibliographie
Titel: Simple and Efficient Normal Encoding with Error Bounds
Sprache: Englisch
Publikationsjahr: 2011
Verlag: Eurographics Association, Goslar
Veranstaltungstitel: Theory and Practice of Computer Graphics 2011
DOI: 10.2312/LocalChapterEvents/TPCG/TPCG11/063-065
Kurzbeschreibung (Abstract):

Normal maps and bump maps are commonly used techniques to make 3D scenes more realistic. Consequently, the efficient storage of normal vectors is an important task in computer graphics. This work presents a fast, lossy compression/decompression algorithm for arbitrary resolutions. The complete source code is listed in the appendix and is ready to use.

Freie Schlagworte: Forschungsgruppe Semantic Models, Immersive Systems (SMIS), Business Field: Virtual engineering, Research Area: Confluence of graphics and vision, Compression, Encoding, Optimization
Fachbereich(e)/-gebiet(e): 20 Fachbereich Informatik
20 Fachbereich Informatik > Graphisch-Interaktive Systeme
Hinterlegungsdatum: 12 Nov 2018 11:16
Letzte Änderung: 04 Feb 2022 12:40
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