Jung, Yvonne ; Graf, Holger ; Behr, Johannes ; Kuijper, Arjan (2011)
Mesh Deformations in X3D via CUDA with Freeform Deformation Lattices.
Virtual and Mixed Reality - Systems and Applications: Part II.
doi: 10.1007/978-3-642-22024-1_38
Konferenzveröffentlichung, Bibliographie
Kurzbeschreibung (Abstract)
In this paper we present a GPU-accelerated implementation of the well-known freeform deformation algorithm to allow for deformable objects within fully interactive virtual environments. We furthermore outline how our real-time deformation approach can be integrated into the X3D standard for more accessibility of the proposed methods. The presented technique can be used to deform complex detailed geometries without pre-processing the mesh by simply generating a lattice around the model. The local deformation is then computed for this lattice instead of the complex geometry, which efficiently can be carried out on the GPU using CUDA.
Typ des Eintrags: | Konferenzveröffentlichung |
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Erschienen: | 2011 |
Autor(en): | Jung, Yvonne ; Graf, Holger ; Behr, Johannes ; Kuijper, Arjan |
Art des Eintrags: | Bibliographie |
Titel: | Mesh Deformations in X3D via CUDA with Freeform Deformation Lattices |
Sprache: | Englisch |
Publikationsjahr: | 2011 |
Verlag: | Springer, Berlin, Heidelberg, New York |
Reihe: | Lecture Notes in Computer Science (LNCS); 6774 |
Veranstaltungstitel: | Virtual and Mixed Reality - Systems and Applications: Part II |
DOI: | 10.1007/978-3-642-22024-1_38 |
Kurzbeschreibung (Abstract): | In this paper we present a GPU-accelerated implementation of the well-known freeform deformation algorithm to allow for deformable objects within fully interactive virtual environments. We furthermore outline how our real-time deformation approach can be integrated into the X3D standard for more accessibility of the proposed methods. The presented technique can be used to deform complex detailed geometries without pre-processing the mesh by simply generating a lattice around the model. The local deformation is then computed for this lattice instead of the complex geometry, which efficiently can be carried out on the GPU using CUDA. |
Freie Schlagworte: | Business Field: Virtual engineering, Business Field: Visual decision support, Research Area: Confluence of graphics and vision, Deformable objects, Realtime simulation, Freeform deformation (FFD), Compute Unified Device Architecture (CUDA), Extensible 3D (X3D) |
Fachbereich(e)/-gebiet(e): | 20 Fachbereich Informatik 20 Fachbereich Informatik > Graphisch-Interaktive Systeme |
Hinterlegungsdatum: | 12 Nov 2018 11:16 |
Letzte Änderung: | 12 Nov 2018 11:16 |
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