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Mesh Deformations in X3D via CUDA with Freeform Deformation Lattices

Jung, Yvonne ; Graf, Holger ; Behr, Johannes ; Kuijper, Arjan (2011)
Mesh Deformations in X3D via CUDA with Freeform Deformation Lattices.
Virtual and Mixed Reality - Systems and Applications: Part II.
doi: 10.1007/978-3-642-22024-1_38
Konferenzveröffentlichung, Bibliographie

Kurzbeschreibung (Abstract)

In this paper we present a GPU-accelerated implementation of the well-known freeform deformation algorithm to allow for deformable objects within fully interactive virtual environments. We furthermore outline how our real-time deformation approach can be integrated into the X3D standard for more accessibility of the proposed methods. The presented technique can be used to deform complex detailed geometries without pre-processing the mesh by simply generating a lattice around the model. The local deformation is then computed for this lattice instead of the complex geometry, which efficiently can be carried out on the GPU using CUDA.

Typ des Eintrags: Konferenzveröffentlichung
Erschienen: 2011
Autor(en): Jung, Yvonne ; Graf, Holger ; Behr, Johannes ; Kuijper, Arjan
Art des Eintrags: Bibliographie
Titel: Mesh Deformations in X3D via CUDA with Freeform Deformation Lattices
Sprache: Englisch
Publikationsjahr: 2011
Verlag: Springer, Berlin, Heidelberg, New York
Reihe: Lecture Notes in Computer Science (LNCS); 6774
Veranstaltungstitel: Virtual and Mixed Reality - Systems and Applications: Part II
DOI: 10.1007/978-3-642-22024-1_38
Kurzbeschreibung (Abstract):

In this paper we present a GPU-accelerated implementation of the well-known freeform deformation algorithm to allow for deformable objects within fully interactive virtual environments. We furthermore outline how our real-time deformation approach can be integrated into the X3D standard for more accessibility of the proposed methods. The presented technique can be used to deform complex detailed geometries without pre-processing the mesh by simply generating a lattice around the model. The local deformation is then computed for this lattice instead of the complex geometry, which efficiently can be carried out on the GPU using CUDA.

Freie Schlagworte: Business Field: Virtual engineering, Business Field: Visual decision support, Research Area: Confluence of graphics and vision, Deformable objects, Realtime simulation, Freeform deformation (FFD), Compute Unified Device Architecture (CUDA), Extensible 3D (X3D)
Fachbereich(e)/-gebiet(e): 20 Fachbereich Informatik
20 Fachbereich Informatik > Graphisch-Interaktive Systeme
Hinterlegungsdatum: 12 Nov 2018 11:16
Letzte Änderung: 12 Nov 2018 11:16
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