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Augmented Reality Training for Assembly and Maintenance Skills

Webel, Sabine ; Bockholt, Ulrich ; Engelke, Timo ; Peveri, Matteo ; Olbrich, Manuel ; Preusche, Carsten (2011)
Augmented Reality Training for Assembly and Maintenance Skills.
In: BIO Web of Conferences, 1
doi: 10.1051/bioconf/20110100097
Artikel, Bibliographie

Kurzbeschreibung (Abstract)

Augmented Reality (AR) points out to be a good technology for training in the field of maintenance and assembly, as instructions or rather location-dependent information can be directly linked and/or attached to physical objects. Since objects to maintain usually contain a large number of similar components (e.g. screws, plugs, etc.) the provision of location-dependent information is vitally important. Another advantage is that AR-based training takes place with the real physical devices of the training scenario. Thus, the trainee also practices the real use of the tools whereby the corresponding sensorimotor skills are trained.

Typ des Eintrags: Artikel
Erschienen: 2011
Autor(en): Webel, Sabine ; Bockholt, Ulrich ; Engelke, Timo ; Peveri, Matteo ; Olbrich, Manuel ; Preusche, Carsten
Art des Eintrags: Bibliographie
Titel: Augmented Reality Training for Assembly and Maintenance Skills
Sprache: Englisch
Publikationsjahr: 2011
Titel der Zeitschrift, Zeitung oder Schriftenreihe: BIO Web of Conferences
Jahrgang/Volume einer Zeitschrift: 1
DOI: 10.1051/bioconf/20110100097
Kurzbeschreibung (Abstract):

Augmented Reality (AR) points out to be a good technology for training in the field of maintenance and assembly, as instructions or rather location-dependent information can be directly linked and/or attached to physical objects. Since objects to maintain usually contain a large number of similar components (e.g. screws, plugs, etc.) the provision of location-dependent information is vitally important. Another advantage is that AR-based training takes place with the real physical devices of the training scenario. Thus, the trainee also practices the real use of the tools whereby the corresponding sensorimotor skills are trained.

Freie Schlagworte: Business Field: Virtual engineering, Research Area: Confluence of graphics and vision, Augmented reality (AR), Skill training, Training systems, Interactive visualization, Knowledge visualization
Fachbereich(e)/-gebiet(e): 20 Fachbereich Informatik
20 Fachbereich Informatik > Graphisch-Interaktive Systeme
Hinterlegungsdatum: 12 Nov 2018 11:16
Letzte Änderung: 12 Nov 2018 11:16
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