Settgast, Volker ; Eggeling, Eva ; Fellner, Dieter W. (2012)
The Preparation of 3D-Content for Interactive Visualization.
15. IFF-Wissenschaftstage 2012. Tagungsband.
Konferenzveröffentlichung, Bibliographie
Kurzbeschreibung (Abstract)
The presentation of 3D content is an essential part of many industrial and scientific projects. Interactive visualizations are much more useful than images and pre-rendered videos. But the creation process can be an important cost factor. Further-more, the outcome of such visualizations has to compete with state of the art computer games. It is not sufficient for interactive presentations to have the 3D content and the rendering software. The content has to be modified. In the best case the data only has to be converted to be understood by the presentation application. This task can be automated by conversion software. But in most cases the content has to be modified beyond that. Optimized scenes for interactive rendering are hardly created automatically and the modification is a time and cost-intensive procedure. Suitable measures to reduce the time and cost effort are described in this article.
Typ des Eintrags: | Konferenzveröffentlichung |
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Erschienen: | 2012 |
Autor(en): | Settgast, Volker ; Eggeling, Eva ; Fellner, Dieter W. |
Art des Eintrags: | Bibliographie |
Titel: | The Preparation of 3D-Content for Interactive Visualization |
Sprache: | Englisch |
Publikationsjahr: | 2012 |
Verlag: | Fraunhofer Verlag, Stuttgart |
Veranstaltungstitel: | 15. IFF-Wissenschaftstage 2012. Tagungsband |
Kurzbeschreibung (Abstract): | The presentation of 3D content is an essential part of many industrial and scientific projects. Interactive visualizations are much more useful than images and pre-rendered videos. But the creation process can be an important cost factor. Further-more, the outcome of such visualizations has to compete with state of the art computer games. It is not sufficient for interactive presentations to have the 3D content and the rendering software. The content has to be modified. In the best case the data only has to be converted to be understood by the presentation application. This task can be automated by conversion software. But in most cases the content has to be modified beyond that. Optimized scenes for interactive rendering are hardly created automatically and the modification is a time and cost-intensive procedure. Suitable measures to reduce the time and cost effort are described in this article. |
Freie Schlagworte: | Business Field: Virtual engineering, Research Area: Semantics in the modeling process, Forschungsgruppe Semantic Models, Immersive Systems (SMIS), 3D Data, Interactive rendering, Virtual engineering |
Fachbereich(e)/-gebiet(e): | 20 Fachbereich Informatik 20 Fachbereich Informatik > Graphisch-Interaktive Systeme |
Hinterlegungsdatum: | 12 Nov 2018 11:16 |
Letzte Änderung: | 04 Feb 2022 12:40 |
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