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X3D-EarthBrowser: Visualize Our Earth in Your Web Browser

Herzig, Pasquale and Englert, Michael and Wagner, Sebastian and Jung, Yvonne and Bockholt, Ulrich (2013):
X3D-EarthBrowser: Visualize Our Earth in Your Web Browser.
pp. 139-142, ACM Press, New York, Proceedings Web3D 2013, DOI: 10.1145/2466533.2466556,
[Conference or Workshop Item]

Abstract

Earth data covering geodetic, meteorological and oceanographic information provides petabyte volumes of multi-dimensional data that can be accessed via dynamic data queries specifying the data subset to be processed and rendered in real-time. Our proposed X3D-EarthBrowser interfaces these queries that are standardized by the Open Geospatial Consortium (OGC) to real-time visualization technologies based on WebGL and X3D. In this context, we have developed rendering technologies for terrain and raster data to be used in standard web browsers, which have been evaluated in different use cases and run on various operating systems. Besides interfacing these technologies we have developed data streaming components that instantaneously offer pre-renderings in lower LODs of the requested data volume while providing high responsiveness and smooth interaction.

Item Type: Conference or Workshop Item
Erschienen: 2013
Creators: Herzig, Pasquale and Englert, Michael and Wagner, Sebastian and Jung, Yvonne and Bockholt, Ulrich
Title: X3D-EarthBrowser: Visualize Our Earth in Your Web Browser
Language: English
Abstract:

Earth data covering geodetic, meteorological and oceanographic information provides petabyte volumes of multi-dimensional data that can be accessed via dynamic data queries specifying the data subset to be processed and rendered in real-time. Our proposed X3D-EarthBrowser interfaces these queries that are standardized by the Open Geospatial Consortium (OGC) to real-time visualization technologies based on WebGL and X3D. In this context, we have developed rendering technologies for terrain and raster data to be used in standard web browsers, which have been evaluated in different use cases and run on various operating systems. Besides interfacing these technologies we have developed data streaming components that instantaneously offer pre-renderings in lower LODs of the requested data volume while providing high responsiveness and smooth interaction.

Publisher: ACM Press, New York
Uncontrolled Keywords: WebGL, HTML5, Compression, Terrain rendering
Divisions: 20 Department of Computer Science
20 Department of Computer Science > Interactive Graphics Systems
Event Title: Proceedings Web3D 2013
Date Deposited: 12 Nov 2018 11:16
DOI: 10.1145/2466533.2466556
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