Herzig, Pasquale ; Englert, Michael ; Wagner, Sebastian ; Jung, Yvonne ; Bockholt, Ulrich (2013)
X3D-EarthBrowser: Visualize Our Earth in Your Web Browser.
Proceedings Web3D 2013.
doi: 10.1145/2466533.2466556
Konferenzveröffentlichung, Bibliographie
Kurzbeschreibung (Abstract)
Earth data covering geodetic, meteorological and oceanographic information provides petabyte volumes of multi-dimensional data that can be accessed via dynamic data queries specifying the data subset to be processed and rendered in real-time. Our proposed X3D-EarthBrowser interfaces these queries that are standardized by the Open Geospatial Consortium (OGC) to real-time visualization technologies based on WebGL and X3D. In this context, we have developed rendering technologies for terrain and raster data to be used in standard web browsers, which have been evaluated in different use cases and run on various operating systems. Besides interfacing these technologies we have developed data streaming components that instantaneously offer pre-renderings in lower LODs of the requested data volume while providing high responsiveness and smooth interaction.
Typ des Eintrags: | Konferenzveröffentlichung |
---|---|
Erschienen: | 2013 |
Autor(en): | Herzig, Pasquale ; Englert, Michael ; Wagner, Sebastian ; Jung, Yvonne ; Bockholt, Ulrich |
Art des Eintrags: | Bibliographie |
Titel: | X3D-EarthBrowser: Visualize Our Earth in Your Web Browser |
Sprache: | Englisch |
Publikationsjahr: | 2013 |
Verlag: | ACM Press, New York |
Veranstaltungstitel: | Proceedings Web3D 2013 |
DOI: | 10.1145/2466533.2466556 |
Kurzbeschreibung (Abstract): | Earth data covering geodetic, meteorological and oceanographic information provides petabyte volumes of multi-dimensional data that can be accessed via dynamic data queries specifying the data subset to be processed and rendered in real-time. Our proposed X3D-EarthBrowser interfaces these queries that are standardized by the Open Geospatial Consortium (OGC) to real-time visualization technologies based on WebGL and X3D. In this context, we have developed rendering technologies for terrain and raster data to be used in standard web browsers, which have been evaluated in different use cases and run on various operating systems. Besides interfacing these technologies we have developed data streaming components that instantaneously offer pre-renderings in lower LODs of the requested data volume while providing high responsiveness and smooth interaction. |
Freie Schlagworte: | WebGL, HTML5, Compression, Terrain rendering |
Fachbereich(e)/-gebiet(e): | 20 Fachbereich Informatik 20 Fachbereich Informatik > Graphisch-Interaktive Systeme |
Hinterlegungsdatum: | 12 Nov 2018 11:16 |
Letzte Änderung: | 12 Nov 2018 11:16 |
PPN: | |
Export: | |
Suche nach Titel in: | TUfind oder in Google |
Frage zum Eintrag |
Optionen (nur für Redakteure)
Redaktionelle Details anzeigen |