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Skill Capturing and Augmented Reality for Training

Bockholt, Ulrich ; Webel, Sabine ; Engelke, Timo ; Olbrich, Manuel ; Wuest, Harald (2013)
Skill Capturing and Augmented Reality for Training.
Buchkapitel, Bibliographie

Kurzbeschreibung (Abstract)

AR-based training applications must clearly differ from AR-based guiding applications, as they must really train the user and not only guide the user through the task. AR is a good technology for training, as instructions or location-dependent information can be directly linked and attached to physical objects. Because objects to be maintained usually contain a large number of similar components, the provision of location-dependent information is vitally important for the training. Furthermore, in AR-based training, sessions can be combined with teleconsultation technologies, and the availability of a trainer on-site is not mandatory.

Typ des Eintrags: Buchkapitel
Erschienen: 2013
Autor(en): Bockholt, Ulrich ; Webel, Sabine ; Engelke, Timo ; Olbrich, Manuel ; Wuest, Harald
Art des Eintrags: Bibliographie
Titel: Skill Capturing and Augmented Reality for Training
Sprache: Englisch
Publikationsjahr: 2013
Verlag: Taylor & Francis, CRC Press, Boca Raton
Kurzbeschreibung (Abstract):

AR-based training applications must clearly differ from AR-based guiding applications, as they must really train the user and not only guide the user through the task. AR is a good technology for training, as instructions or location-dependent information can be directly linked and attached to physical objects. Because objects to be maintained usually contain a large number of similar components, the provision of location-dependent information is vitally important for the training. Furthermore, in AR-based training, sessions can be combined with teleconsultation technologies, and the availability of a trainer on-site is not mandatory.

Freie Schlagworte: Business Field: Virtual engineering, Research Area: Confluence of graphics and vision, Augmented reality (AR), Skill training, Training systems, Augmented reality platforms
Fachbereich(e)/-gebiet(e): 20 Fachbereich Informatik
20 Fachbereich Informatik > Graphisch-Interaktive Systeme
Hinterlegungsdatum: 12 Nov 2018 11:16
Letzte Änderung: 12 Nov 2018 11:16
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