Zmugg, René and Krispel, Ulrich and Thaller, Wolfgang and Havemann, Sven and Pszeida, Martin and Fellner, Dieter W. (2013):
A New Approach for Interactive Procedural Modelling in Cultural Heritage.
pp. 190-204, Amsterdam University Press, cited 02 June 2015 Available from: http://dare.uva.nl/aup/en/record/500958, Archaeology in the Digital Era Volume II, [Conference or Workshop Item]
Abstract
We present a novel approach for the efficient interactive creation of procedural 3D models for creating synthetic 3D reconstructions in cultural heritage. The benefit for the CH community is a 3D modelling tool that scales better than conventional forward modellers (like SketchUp) but does not require actual coding (like CityEngine). Our tool uses the split grammar approach, but it allows for code-free, direct model manipulation in 3D. To build up the procedural model we propose a modelling by example method that combines the intuitiveness of direct 3D interaction with almost the flexibility of programming. The user can interactively browse through the refinement hierarchy, apply rules and change parameters visually. The tool provides only a small set of well-defined modelling operations. The question is: Are they sufficient for the domain of classical architecture? For our case study we have chosen a prime example of classical architecture, the Louvre.
Item Type: | Conference or Workshop Item |
---|---|
Erschienen: | 2013 |
Creators: | Zmugg, René and Krispel, Ulrich and Thaller, Wolfgang and Havemann, Sven and Pszeida, Martin and Fellner, Dieter W. |
Title: | A New Approach for Interactive Procedural Modelling in Cultural Heritage |
Language: | English |
Abstract: | We present a novel approach for the efficient interactive creation of procedural 3D models for creating synthetic 3D reconstructions in cultural heritage. The benefit for the CH community is a 3D modelling tool that scales better than conventional forward modellers (like SketchUp) but does not require actual coding (like CityEngine). Our tool uses the split grammar approach, but it allows for code-free, direct model manipulation in 3D. To build up the procedural model we propose a modelling by example method that combines the intuitiveness of direct 3D interaction with almost the flexibility of programming. The user can interactively browse through the refinement hierarchy, apply rules and change parameters visually. The tool provides only a small set of well-defined modelling operations. The question is: Are they sufficient for the domain of classical architecture? For our case study we have chosen a prime example of classical architecture, the Louvre. |
Publisher: | Amsterdam University Press, cited 02 June 2015 Available from: http://dare.uva.nl/aup/en/record/500958 |
Uncontrolled Keywords: | Reconstruction, User interfaces |
Divisions: | 20 Department of Computer Science 20 Department of Computer Science > Interactive Graphics Systems |
Event Title: | Archaeology in the Digital Era Volume II |
Date Deposited: | 12 Nov 2018 11:16 |
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Suche nach Titel in: | TUfind oder in Google |
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