Zmugg, René ; Thaller, Wolfgang ; Krispel, Ulrich ; Edelsbrunner, Johannes ; Havemann, Sven ; Fellner, Dieter W. (2013)
Deformation-Aware Split Grammars for Architectural Models.
2013 International Conference on Cyberworlds.
doi: 10.1109/CW.2013.11
Konferenzveröffentlichung, Bibliographie
Kurzbeschreibung (Abstract)
With the current state of video games growing in scale, manual content creation may no longer be feasible in the future. Split grammars are a promising technology for large scale procedural generation of urban structures, which are very common in video games. Buildings with curved parts, however, can currently only be approximated by static premodeled assets, and rules apply only to planar surface parts. We present an extension to current split grammar systems that allows the generation of curved architecture through freeform deformations that can be introduced at any level in a grammar. Further subdivision rules can then adapt to these deformations to maintain length constraints, and repetitions can adjust to more or less space.
Typ des Eintrags: | Konferenzveröffentlichung |
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Erschienen: | 2013 |
Autor(en): | Zmugg, René ; Thaller, Wolfgang ; Krispel, Ulrich ; Edelsbrunner, Johannes ; Havemann, Sven ; Fellner, Dieter W. |
Art des Eintrags: | Bibliographie |
Titel: | Deformation-Aware Split Grammars for Architectural Models |
Sprache: | Englisch |
Publikationsjahr: | 2013 |
Verlag: | IEEE Computer Society Conference Publishing Services (CPS), Los Alamitos, Calif. |
Veranstaltungstitel: | 2013 International Conference on Cyberworlds |
DOI: | 10.1109/CW.2013.11 |
Kurzbeschreibung (Abstract): | With the current state of video games growing in scale, manual content creation may no longer be feasible in the future. Split grammars are a promising technology for large scale procedural generation of urban structures, which are very common in video games. Buildings with curved parts, however, can currently only be approximated by static premodeled assets, and rules apply only to planar surface parts. We present an extension to current split grammar systems that allows the generation of curved architecture through freeform deformations that can be introduced at any level in a grammar. Further subdivision rules can then adapt to these deformations to maintain length constraints, and repetitions can adjust to more or less space. |
Freie Schlagworte: | Forschungsgruppe Semantic Models, Immersive Systems (SMIS), Freeform deformation (FFD), Shape grammars, Computer games |
Fachbereich(e)/-gebiet(e): | 20 Fachbereich Informatik 20 Fachbereich Informatik > Graphisch-Interaktive Systeme |
Hinterlegungsdatum: | 12 Nov 2018 11:16 |
Letzte Änderung: | 04 Feb 2022 12:40 |
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