Schinko, Christoph and Berndt, René and Eggeling, Eva and Fellner, Dieter W. (2014):
A Scalable Rendering Framework for Generative 3D Content.
pp. 81-87, ACM, New York, Proceedings Web3D 2014, DOI: 10.1145/2628588.2628601,
[Conference or Workshop Item]
Abstract
Delivering high quality 3D content through a web browser is still a challenge especially when intellectual property (IP) protection is necessary. Thus, the transfer of 3D modeling information to a client should be avoided. In our work we present a solution to this problem by introducing a server-side rendering framework. Only images are transferred to the client, the actual 3D content is not delivered. By providing simple proxy geometry it is still possible to provide direct interaction on the client. Our framework incorporates the Generative Modeling Language (GML) for the description and rendering of generative content. It is then possible to not only interact with the 3D content, but to modify the actual shape within the possibilities of the generative content. By introducing a control layer and encapsulating processing and rendering of the generative content in a so called GML Rendering Unit (GRU) it is possible to provide a scalable rendering framework.
Item Type: | Conference or Workshop Item |
---|---|
Erschienen: | 2014 |
Creators: | Schinko, Christoph and Berndt, René and Eggeling, Eva and Fellner, Dieter W. |
Title: | A Scalable Rendering Framework for Generative 3D Content |
Language: | English |
Abstract: | Delivering high quality 3D content through a web browser is still a challenge especially when intellectual property (IP) protection is necessary. Thus, the transfer of 3D modeling information to a client should be avoided. In our work we present a solution to this problem by introducing a server-side rendering framework. Only images are transferred to the client, the actual 3D content is not delivered. By providing simple proxy geometry it is still possible to provide direct interaction on the client. Our framework incorporates the Generative Modeling Language (GML) for the description and rendering of generative content. It is then possible to not only interact with the 3D content, but to modify the actual shape within the possibilities of the generative content. By introducing a control layer and encapsulating processing and rendering of the generative content in a so called GML Rendering Unit (GRU) it is possible to provide a scalable rendering framework. |
Publisher: | ACM, New York |
Uncontrolled Keywords: | Business Field: Virtual engineering, Research Area: Computer graphics (CG), Research Area: Modeling (MOD), Forschungsgruppe Semantic Models, Immersive Systems (SMIS), Generative modeling, 3D Modeling, Generative modeling, Client-server architectures, X3DOM, Scalability |
Divisions: | 20 Department of Computer Science 20 Department of Computer Science > Interactive Graphics Systems |
Event Title: | Proceedings Web3D 2014 |
Date Deposited: | 12 Nov 2018 11:16 |
DOI: | 10.1145/2628588.2628601 |
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