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A Scalable Rendering Framework for Generative 3D Content

Schinko, Christoph and Berndt, René and Eggeling, Eva and Fellner, Dieter W. (2014):
A Scalable Rendering Framework for Generative 3D Content.
ACM, New York, In: Proceedings Web3D 2014, DOI: 10.1145/2628588.2628601,
[Conference or Workshop Item]

Abstract

Delivering high quality 3D content through a web browser is still a challenge especially when intellectual property (IP) protection is necessary. Thus, the transfer of 3D modeling information to a client should be avoided. In our work we present a solution to this problem by introducing a server-side rendering framework. Only images are transferred to the client, the actual 3D content is not delivered. By providing simple proxy geometry it is still possible to provide direct interaction on the client. Our framework incorporates the Generative Modeling Language (GML) for the description and rendering of generative content. It is then possible to not only interact with the 3D content, but to modify the actual shape within the possibilities of the generative content. By introducing a control layer and encapsulating processing and rendering of the generative content in a so called GML Rendering Unit (GRU) it is possible to provide a scalable rendering framework.

Item Type: Conference or Workshop Item
Erschienen: 2014
Creators: Schinko, Christoph and Berndt, René and Eggeling, Eva and Fellner, Dieter W.
Title: A Scalable Rendering Framework for Generative 3D Content
Language: English
Abstract:

Delivering high quality 3D content through a web browser is still a challenge especially when intellectual property (IP) protection is necessary. Thus, the transfer of 3D modeling information to a client should be avoided. In our work we present a solution to this problem by introducing a server-side rendering framework. Only images are transferred to the client, the actual 3D content is not delivered. By providing simple proxy geometry it is still possible to provide direct interaction on the client. Our framework incorporates the Generative Modeling Language (GML) for the description and rendering of generative content. It is then possible to not only interact with the 3D content, but to modify the actual shape within the possibilities of the generative content. By introducing a control layer and encapsulating processing and rendering of the generative content in a so called GML Rendering Unit (GRU) it is possible to provide a scalable rendering framework.

Publisher: ACM, New York
Uncontrolled Keywords: Business Field: Virtual engineering, Research Area: Computer graphics (CG), Research Area: Modeling (MOD), Forschungsgruppe Semantic Models, Immersive Systems (SMIS), Generative modeling, 3D Modeling, Generative modeling, Client-server architectures, X3DOM, Scalability
Divisions: 20 Department of Computer Science
20 Department of Computer Science > Interactive Graphics Systems
Event Title: Proceedings Web3D 2014
Date Deposited: 12 Nov 2018 11:16
DOI: 10.1145/2628588.2628601
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