TU Darmstadt / ULB / TUbiblio

A Scalable Rendering Framework for Generative 3D Content

Schinko, Christoph ; Berndt, René ; Eggeling, Eva ; Fellner, Dieter W. (2014)
A Scalable Rendering Framework for Generative 3D Content.
Proceedings Web3D 2014.
doi: 10.1145/2628588.2628601
Konferenzveröffentlichung, Bibliographie

Kurzbeschreibung (Abstract)

Delivering high quality 3D content through a web browser is still a challenge especially when intellectual property (IP) protection is necessary. Thus, the transfer of 3D modeling information to a client should be avoided. In our work we present a solution to this problem by introducing a server-side rendering framework. Only images are transferred to the client, the actual 3D content is not delivered. By providing simple proxy geometry it is still possible to provide direct interaction on the client. Our framework incorporates the Generative Modeling Language (GML) for the description and rendering of generative content. It is then possible to not only interact with the 3D content, but to modify the actual shape within the possibilities of the generative content. By introducing a control layer and encapsulating processing and rendering of the generative content in a so called GML Rendering Unit (GRU) it is possible to provide a scalable rendering framework.

Typ des Eintrags: Konferenzveröffentlichung
Erschienen: 2014
Autor(en): Schinko, Christoph ; Berndt, René ; Eggeling, Eva ; Fellner, Dieter W.
Art des Eintrags: Bibliographie
Titel: A Scalable Rendering Framework for Generative 3D Content
Sprache: Englisch
Publikationsjahr: 2014
Verlag: ACM, New York
Veranstaltungstitel: Proceedings Web3D 2014
DOI: 10.1145/2628588.2628601
Kurzbeschreibung (Abstract):

Delivering high quality 3D content through a web browser is still a challenge especially when intellectual property (IP) protection is necessary. Thus, the transfer of 3D modeling information to a client should be avoided. In our work we present a solution to this problem by introducing a server-side rendering framework. Only images are transferred to the client, the actual 3D content is not delivered. By providing simple proxy geometry it is still possible to provide direct interaction on the client. Our framework incorporates the Generative Modeling Language (GML) for the description and rendering of generative content. It is then possible to not only interact with the 3D content, but to modify the actual shape within the possibilities of the generative content. By introducing a control layer and encapsulating processing and rendering of the generative content in a so called GML Rendering Unit (GRU) it is possible to provide a scalable rendering framework.

Freie Schlagworte: Business Field: Virtual engineering, Research Area: Computer graphics (CG), Research Area: Modeling (MOD), Forschungsgruppe Semantic Models, Immersive Systems (SMIS), Generative modeling, 3D Modeling, Generative modeling, Client-server architectures, X3DOM, Scalability
Fachbereich(e)/-gebiet(e): 20 Fachbereich Informatik
20 Fachbereich Informatik > Graphisch-Interaktive Systeme
Hinterlegungsdatum: 12 Nov 2018 11:16
Letzte Änderung: 04 Feb 2022 12:39
PPN:
Export:
Suche nach Titel in: TUfind oder in Google
Frage zum Eintrag Frage zum Eintrag

Optionen (nur für Redakteure)
Redaktionelle Details anzeigen Redaktionelle Details anzeigen