Zmugg, René ; Thaller, Wolfgang ; Krispel, Ulrich ; Edelsbrunner, Johannes ; Havemann, Sven ; Fellner, Dieter W. (2014)
Procedural Architecture Using Deformation-aware Split Grammars.
In: The Visual Computer, 30 (9)
doi: 10.1007/s00371-013-0912-3
Artikel, Bibliographie
Kurzbeschreibung (Abstract)
With the current state of video games growing in scale, manual content creation may no longer be feasible in the future. Split grammars are a promising technology for large-scale procedural generation of urban structures, which are very common in video games. Buildings with curved parts, however, can currently only be approximated by static pre-modelled assets, and rules apply only to planar surface parts. We present an extension to split grammar systems that allow the creation of curved architecture through integration of free-form deformations at any level in a grammar. Further split rules can then proceed in two different ways. They can either adapt to these deformations so that repetitions can adjust to more or less space, while maintaining length constraints, or they can split the deformed geometry with straight planes to introduce straight structures on deformed geometry.
Typ des Eintrags: | Artikel |
---|---|
Erschienen: | 2014 |
Autor(en): | Zmugg, René ; Thaller, Wolfgang ; Krispel, Ulrich ; Edelsbrunner, Johannes ; Havemann, Sven ; Fellner, Dieter W. |
Art des Eintrags: | Bibliographie |
Titel: | Procedural Architecture Using Deformation-aware Split Grammars |
Sprache: | Englisch |
Publikationsjahr: | 2014 |
Titel der Zeitschrift, Zeitung oder Schriftenreihe: | The Visual Computer |
Jahrgang/Volume einer Zeitschrift: | 30 |
(Heft-)Nummer: | 9 |
DOI: | 10.1007/s00371-013-0912-3 |
Kurzbeschreibung (Abstract): | With the current state of video games growing in scale, manual content creation may no longer be feasible in the future. Split grammars are a promising technology for large-scale procedural generation of urban structures, which are very common in video games. Buildings with curved parts, however, can currently only be approximated by static pre-modelled assets, and rules apply only to planar surface parts. We present an extension to split grammar systems that allow the creation of curved architecture through integration of free-form deformations at any level in a grammar. Further split rules can then proceed in two different ways. They can either adapt to these deformations so that repetitions can adjust to more or less space, while maintaining length constraints, or they can split the deformed geometry with straight planes to introduce straight structures on deformed geometry. |
Freie Schlagworte: | Business Field: Virtual engineering, Forschungsgruppe Semantic Models, Immersive Systems (SMIS), Architectural models, Shape grammars, Freeform deformation (FFD) |
Fachbereich(e)/-gebiet(e): | 20 Fachbereich Informatik 20 Fachbereich Informatik > Graphisch-Interaktive Systeme |
Hinterlegungsdatum: | 12 Nov 2018 11:16 |
Letzte Änderung: | 04 Feb 2022 12:40 |
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