TU Darmstadt / ULB / TUbiblio

Procedural Architecture Using Deformation-aware Split Grammars

Zmugg, René ; Thaller, Wolfgang ; Krispel, Ulrich ; Edelsbrunner, Johannes ; Havemann, Sven ; Fellner, Dieter W. (2014)
Procedural Architecture Using Deformation-aware Split Grammars.
In: The Visual Computer, 30 (9)
doi: 10.1007/s00371-013-0912-3
Artikel, Bibliographie

Kurzbeschreibung (Abstract)

With the current state of video games growing in scale, manual content creation may no longer be feasible in the future. Split grammars are a promising technology for large-scale procedural generation of urban structures, which are very common in video games. Buildings with curved parts, however, can currently only be approximated by static pre-modelled assets, and rules apply only to planar surface parts. We present an extension to split grammar systems that allow the creation of curved architecture through integration of free-form deformations at any level in a grammar. Further split rules can then proceed in two different ways. They can either adapt to these deformations so that repetitions can adjust to more or less space, while maintaining length constraints, or they can split the deformed geometry with straight planes to introduce straight structures on deformed geometry.

Typ des Eintrags: Artikel
Erschienen: 2014
Autor(en): Zmugg, René ; Thaller, Wolfgang ; Krispel, Ulrich ; Edelsbrunner, Johannes ; Havemann, Sven ; Fellner, Dieter W.
Art des Eintrags: Bibliographie
Titel: Procedural Architecture Using Deformation-aware Split Grammars
Sprache: Englisch
Publikationsjahr: 2014
Titel der Zeitschrift, Zeitung oder Schriftenreihe: The Visual Computer
Jahrgang/Volume einer Zeitschrift: 30
(Heft-)Nummer: 9
DOI: 10.1007/s00371-013-0912-3
Kurzbeschreibung (Abstract):

With the current state of video games growing in scale, manual content creation may no longer be feasible in the future. Split grammars are a promising technology for large-scale procedural generation of urban structures, which are very common in video games. Buildings with curved parts, however, can currently only be approximated by static pre-modelled assets, and rules apply only to planar surface parts. We present an extension to split grammar systems that allow the creation of curved architecture through integration of free-form deformations at any level in a grammar. Further split rules can then proceed in two different ways. They can either adapt to these deformations so that repetitions can adjust to more or less space, while maintaining length constraints, or they can split the deformed geometry with straight planes to introduce straight structures on deformed geometry.

Freie Schlagworte: Business Field: Virtual engineering, Forschungsgruppe Semantic Models, Immersive Systems (SMIS), Architectural models, Shape grammars, Freeform deformation (FFD)
Fachbereich(e)/-gebiet(e): 20 Fachbereich Informatik
20 Fachbereich Informatik > Graphisch-Interaktive Systeme
Hinterlegungsdatum: 12 Nov 2018 11:16
Letzte Änderung: 04 Feb 2022 12:40
PPN:
Export:
Suche nach Titel in: TUfind oder in Google
Frage zum Eintrag Frage zum Eintrag

Optionen (nur für Redakteure)
Redaktionelle Details anzeigen Redaktionelle Details anzeigen