Schinko, Christoph ; Ullrich, Torsten ; Fellner, Dieter W. (2014)
Modeling with High-level Descriptions and Low-level Details.
Proceedings of the International Conferences on Interfaces and Human Computer Interaction 2014, Game and Entertainment Technologies 2014 and Computer Graphics, Visualization, Computer Vision and Image Processing 2014.
Konferenzveröffentlichung, Bibliographie
Kurzbeschreibung (Abstract)
Procedural modeling techniques can be used to encode a geometric shape on a high and abstract level: each class of objects and shapes is represented by one algorithm; and each artifact is one set of high-level parameters. In this paper, we use a generative object description and register it to real-world data e.g. laser scans. Afterwards, we can use the fitted procedural model to modify existing 3D shapes. The high-level description can be used to resemble real-world objects or create new ones. In this way, we can design shapes using both low-level details and high-level shape parameters at the same time.
Typ des Eintrags: | Konferenzveröffentlichung |
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Erschienen: | 2014 |
Autor(en): | Schinko, Christoph ; Ullrich, Torsten ; Fellner, Dieter W. |
Art des Eintrags: | Bibliographie |
Titel: | Modeling with High-level Descriptions and Low-level Details |
Sprache: | Englisch |
Publikationsjahr: | 2014 |
Verlag: | IADIS Press |
Veranstaltungstitel: | Proceedings of the International Conferences on Interfaces and Human Computer Interaction 2014, Game and Entertainment Technologies 2014 and Computer Graphics, Visualization, Computer Vision and Image Processing 2014 |
Kurzbeschreibung (Abstract): | Procedural modeling techniques can be used to encode a geometric shape on a high and abstract level: each class of objects and shapes is represented by one algorithm; and each artifact is one set of high-level parameters. In this paper, we use a generative object description and register it to real-world data e.g. laser scans. Afterwards, we can use the fitted procedural model to modify existing 3D shapes. The high-level description can be used to resemble real-world objects or create new ones. In this way, we can design shapes using both low-level details and high-level shape parameters at the same time. |
Freie Schlagworte: | Business Field: Virtual engineering, Business Field: Digital society, Research Area: Computer graphics (CG), Research Area: Modeling (MOD), Forschungsgruppe Semantic Models, Immersive Systems (SMIS), Generative modeling, 3D Model reconstruction, 3D Reconstruction, Model based reconstruction |
Fachbereich(e)/-gebiet(e): | 20 Fachbereich Informatik 20 Fachbereich Informatik > Graphisch-Interaktive Systeme |
Hinterlegungsdatum: | 12 Nov 2018 11:16 |
Letzte Änderung: | 04 Feb 2022 12:39 |
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