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Fast and Exact Plane-based Representation for Polygonal Meshes

Krispel, Ulrich ; Ullrich, Torsten ; Fellner, Dieter W. (2014)
Fast and Exact Plane-based Representation for Polygonal Meshes.
Proceedings of the International Conferences on Interfaces and Human Computer Interaction 2014, Game and Entertainment Technologies 2014 and Computer Graphics, Visualization, Computer Vision and Image Processing 2014.
Konferenzveröffentlichung, Bibliographie

Kurzbeschreibung (Abstract)

Boolean operations on meshes tend to be non-robust, due to the rounding of newly constructed vertex coordinates. Plane-based mesh representations are known to circumvent the problem for meshes with planar faces: geometric information is stored by face equations, and vertices (as well as newly constructed vertices) are expressed as plane triplets. We first review the properties of plane-based mesh representations and discuss a variant that is optimized for fast evaluation using fixed integer precision and give some practical insights on implementing search structures for indexing of planes and vertices in this representation.

Typ des Eintrags: Konferenzveröffentlichung
Erschienen: 2014
Autor(en): Krispel, Ulrich ; Ullrich, Torsten ; Fellner, Dieter W.
Art des Eintrags: Bibliographie
Titel: Fast and Exact Plane-based Representation for Polygonal Meshes
Sprache: Englisch
Publikationsjahr: 2014
Verlag: IADIS Press
Veranstaltungstitel: Proceedings of the International Conferences on Interfaces and Human Computer Interaction 2014, Game and Entertainment Technologies 2014 and Computer Graphics, Visualization, Computer Vision and Image Processing 2014
Kurzbeschreibung (Abstract):

Boolean operations on meshes tend to be non-robust, due to the rounding of newly constructed vertex coordinates. Plane-based mesh representations are known to circumvent the problem for meshes with planar faces: geometric information is stored by face equations, and vertices (as well as newly constructed vertices) are expressed as plane triplets. We first review the properties of plane-based mesh representations and discuss a variant that is optimized for fast evaluation using fixed integer precision and give some practical insights on implementing search structures for indexing of planes and vertices in this representation.

Freie Schlagworte: Business Field: Virtual engineering, Research Area: Computer graphics (CG), Research Area: Modeling (MOD), Forschungsgruppe Semantic Models, Immersive Systems (SMIS), Geometry processing, Mesh representation, Surface representation
Fachbereich(e)/-gebiet(e): 20 Fachbereich Informatik
20 Fachbereich Informatik > Graphisch-Interaktive Systeme
Hinterlegungsdatum: 12 Nov 2018 11:16
Letzte Änderung: 04 Feb 2022 12:39
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