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Efficient Multi-kernel Ray Tracing for GPUs

Schiffer, Thomas ; Fellner, Dieter W. (2014)
Efficient Multi-kernel Ray Tracing for GPUs.
GRAPP 2014.
doi: 10.5220/0004703502090217
Konferenzveröffentlichung, Bibliographie

Kurzbeschreibung (Abstract)

Images with high visual quality are often generated by a ray tracing algorithm. Despite its conceptual simplicity, designing an efficient mapping of ray tracing computations to massively parallel hardware architectures is a challenging task. In this paper we investigate the performance of state-of-the-art ray traversal algorithms for bounding volume hierarchies on GPUs and discuss their potentials and limitations. Based on this analysis, a novel ray traversal scheme called batch tracing is proposed. It decomposes the task into multiple kernels, each of which is designed for efficient parallel execution. Our algorithm achieves comparable performance to currently prevailing approaches and represents a promising avenue for future research.

Typ des Eintrags: Konferenzveröffentlichung
Erschienen: 2014
Autor(en): Schiffer, Thomas ; Fellner, Dieter W.
Art des Eintrags: Bibliographie
Titel: Efficient Multi-kernel Ray Tracing for GPUs
Sprache: Englisch
Publikationsjahr: 2014
Verlag: SciTePress
Veranstaltungstitel: GRAPP 2014
DOI: 10.5220/0004703502090217
Kurzbeschreibung (Abstract):

Images with high visual quality are often generated by a ray tracing algorithm. Despite its conceptual simplicity, designing an efficient mapping of ray tracing computations to massively parallel hardware architectures is a challenging task. In this paper we investigate the performance of state-of-the-art ray traversal algorithms for bounding volume hierarchies on GPUs and discuss their potentials and limitations. Based on this analysis, a novel ray traversal scheme called batch tracing is proposed. It decomposes the task into multiple kernels, each of which is designed for efficient parallel execution. Our algorithm achieves comparable performance to currently prevailing approaches and represents a promising avenue for future research.

Freie Schlagworte: Business Field: Digital society, Research Area: Computer graphics (CG), Research Area: Modeling (MOD), Forschungsgruppe Semantic Models, Immersive Systems (SMIS), Ray tracing, Graphics Processing Unit (GPU), Parallel computing
Fachbereich(e)/-gebiet(e): 20 Fachbereich Informatik
20 Fachbereich Informatik > Graphisch-Interaktive Systeme
Hinterlegungsdatum: 12 Nov 2018 11:16
Letzte Änderung: 04 Feb 2022 12:39
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