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EarPut: Augmenting Ear-worn Devices for Ear-based Interaction

Lissermann, Roman ; Huber, Jochen ; Hadjakos, Aristotelis ; Nanayakkara, Suranga ; Mühlhäuser, Max (2014)
EarPut: Augmenting Ear-worn Devices for Ear-based Interaction.
doi: 10.1145/2686612.2686655
Konferenzveröffentlichung, Bibliographie

Kurzbeschreibung (Abstract)

One of the pervasive challenges in mobile interaction is decreasing the visual demand of interfaces towards eyes-free interaction. In this paper, we focus on the unique affordances of the human ear to support one-handed and eyes-free mobile interaction. We present EarPut, a novel interface concept and hardware prototype, which unobtrusively augments a variety of accessories that are worn behind the ear (e.g. headsets or glasses) to instrument the human ear as an interactive surface. The contribution of this paper is three-fold. We contribute (i) results from a controlled experiment with 27 participants, providing empirical evidence that people are able to target salient regions on their ear effectively and precisely, (ii) a first, systematically derived design space for ear-based interaction and (iii) a set of proof of concept EarPut applications that leverage on the design space and embrace mobile media navigation, mobile gaming and smart home interaction.

Typ des Eintrags: Konferenzveröffentlichung
Erschienen: 2014
Autor(en): Lissermann, Roman ; Huber, Jochen ; Hadjakos, Aristotelis ; Nanayakkara, Suranga ; Mühlhäuser, Max
Art des Eintrags: Bibliographie
Titel: EarPut: Augmenting Ear-worn Devices for Ear-based Interaction
Sprache: Deutsch
Publikationsjahr: 2014
Buchtitel: Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures - the Future of Design, {OZCHI} '14, Sydney, New South Wales, Australia, December 2-5, 2014
DOI: 10.1145/2686612.2686655
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Kurzbeschreibung (Abstract):

One of the pervasive challenges in mobile interaction is decreasing the visual demand of interfaces towards eyes-free interaction. In this paper, we focus on the unique affordances of the human ear to support one-handed and eyes-free mobile interaction. We present EarPut, a novel interface concept and hardware prototype, which unobtrusively augments a variety of accessories that are worn behind the ear (e.g. headsets or glasses) to instrument the human ear as an interactive surface. The contribution of this paper is three-fold. We contribute (i) results from a controlled experiment with 27 participants, providing empirical evidence that people are able to target salient regions on their ear effectively and precisely, (ii) a first, systematically derived design space for ear-based interaction and (iii) a set of proof of concept EarPut applications that leverage on the design space and embrace mobile media navigation, mobile gaming and smart home interaction.

Freie Schlagworte: - TI: Interactive Surfaces;Computer Vision
ID-Nummer: TUD-CS-2014-0916
Fachbereich(e)/-gebiet(e): 20 Fachbereich Informatik
20 Fachbereich Informatik > Modellierung und Analyse von Informationssystemen (MAIS)
20 Fachbereich Informatik > Telekooperation
Hinterlegungsdatum: 31 Dez 2016 12:59
Letzte Änderung: 14 Jun 2021 06:14
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