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Cheating Resistance of P2P Gaming Overlays

Ikram, Muhammad and Panitzek, Kamill and Lehn, Max and Strufe, Thorsten (2011):
Cheating Resistance of P2P Gaming Overlays.
In: GI/ITG specialist group on Communications and Distributed Systems "Kommunikation und Verteilte Systeme (KuVS), 5th Workshop (Fachgespraech) NG SDP, October 2011, pp. 1-2, [Article]

Abstract

P2P-based massive multi-player online games (MMOGs) use information dissemination overlays for exchanging game control and position updates among players or peers. Although these overlays are massively scalable and accommodate highly dynamic peers, yet they are prune to deliberate perturbations or cheating by adversaries. Cheating in MMOGs lead to poor quality of gaming services, unavailability of gaming services and hence dissatisfaction of players and/or losses for the companies providing these games. To solve cheating on availability and on quality of gaming service in MMOGs, we propose an indirection-based cheating resistance scheme. In our study, we concentrate on cheating in P2P-based first person shooter games and investigate the affect of cheating on gaming service quality and availability. We envisioned that our scheme prohibits a class of cheating in first person shooter MMOGs and maintains quality of gaming services mainly availability and responsiveness.

Item Type: Article
Erschienen: 2011
Creators: Ikram, Muhammad and Panitzek, Kamill and Lehn, Max and Strufe, Thorsten
Title: Cheating Resistance of P2P Gaming Overlays
Language: German
Abstract:

P2P-based massive multi-player online games (MMOGs) use information dissemination overlays for exchanging game control and position updates among players or peers. Although these overlays are massively scalable and accommodate highly dynamic peers, yet they are prune to deliberate perturbations or cheating by adversaries. Cheating in MMOGs lead to poor quality of gaming services, unavailability of gaming services and hence dissatisfaction of players and/or losses for the companies providing these games. To solve cheating on availability and on quality of gaming service in MMOGs, we propose an indirection-based cheating resistance scheme. In our study, we concentrate on cheating in P2P-based first person shooter games and investigate the affect of cheating on gaming service quality and availability. We envisioned that our scheme prohibits a class of cheating in first person shooter MMOGs and maintains quality of gaming services mainly availability and responsiveness.

Journal or Publication Title: GI/ITG specialist group on Communications and Distributed Systems "Kommunikation und Verteilte Systeme (KuVS), 5th Workshop (Fachgespraech) NG SDP, October 2011
Uncontrolled Keywords: - P2P - Area Peer-to-Peer Systems;- P2P: QuaP2P (jointly with SCS);DVS/Peer-to-Peer;Networked Gaming
Divisions: 20 Department of Computer Science > Peer-to-Peer Netzwerke
20 Department of Computer Science > Telecooperation
20 Department of Computer Science > Databases and Distributed Systems
18 Department of Electrical Engineering and Information Technology > Institute of Computer Engineering > Multimedia Communications
18 Department of Electrical Engineering and Information Technology > Institute of Computer Engineering
18 Department of Electrical Engineering and Information Technology
20 Department of Computer Science
Date Deposited: 27 Jul 2016 16:32
Identification Number: TUD-CS-2011-0269
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