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Cheating Resistance of P2P Gaming Overlays

Ikram, Muhammad ; Panitzek, Kamill ; Lehn, Max ; Strufe, Thorsten (2011)
Cheating Resistance of P2P Gaming Overlays.
In: GI/ITG specialist group on Communications and Distributed Systems "Kommunikation und Verteilte Systeme (KuVS), 5th Workshop (Fachgespraech) NG SDP, October 2011
Artikel, Bibliographie

Kurzbeschreibung (Abstract)

P2P-based massive multi-player online games (MMOGs) use information dissemination overlays for exchanging game control and position updates among players or peers. Although these overlays are massively scalable and accommodate highly dynamic peers, yet they are prune to deliberate perturbations or cheating by adversaries. Cheating in MMOGs lead to poor quality of gaming services, unavailability of gaming services and hence dissatisfaction of players and/or losses for the companies providing these games. To solve cheating on availability and on quality of gaming service in MMOGs, we propose an indirection-based cheating resistance scheme. In our study, we concentrate on cheating in P2P-based first person shooter games and investigate the affect of cheating on gaming service quality and availability. We envisioned that our scheme prohibits a class of cheating in first person shooter MMOGs and maintains quality of gaming services mainly availability and responsiveness.

Typ des Eintrags: Artikel
Erschienen: 2011
Autor(en): Ikram, Muhammad ; Panitzek, Kamill ; Lehn, Max ; Strufe, Thorsten
Art des Eintrags: Bibliographie
Titel: Cheating Resistance of P2P Gaming Overlays
Sprache: Deutsch
Publikationsjahr: Oktober 2011
Titel der Zeitschrift, Zeitung oder Schriftenreihe: GI/ITG specialist group on Communications and Distributed Systems "Kommunikation und Verteilte Systeme (KuVS), 5th Workshop (Fachgespraech) NG SDP, October 2011
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Kurzbeschreibung (Abstract):

P2P-based massive multi-player online games (MMOGs) use information dissemination overlays for exchanging game control and position updates among players or peers. Although these overlays are massively scalable and accommodate highly dynamic peers, yet they are prune to deliberate perturbations or cheating by adversaries. Cheating in MMOGs lead to poor quality of gaming services, unavailability of gaming services and hence dissatisfaction of players and/or losses for the companies providing these games. To solve cheating on availability and on quality of gaming service in MMOGs, we propose an indirection-based cheating resistance scheme. In our study, we concentrate on cheating in P2P-based first person shooter games and investigate the affect of cheating on gaming service quality and availability. We envisioned that our scheme prohibits a class of cheating in first person shooter MMOGs and maintains quality of gaming services mainly availability and responsiveness.

Freie Schlagworte: - P2P - Area Peer-to-Peer Systems;- P2P: QuaP2P (jointly with SCS);DVS/Peer-to-Peer;Networked Gaming
ID-Nummer: TUD-CS-2011-0269
Fachbereich(e)/-gebiet(e): 20 Fachbereich Informatik > Peer-to-Peer Netzwerke
20 Fachbereich Informatik > Telekooperation
20 Fachbereich Informatik > Datenbanken und Verteilte Systeme
18 Fachbereich Elektrotechnik und Informationstechnik > Institut für Datentechnik > Multimedia Kommunikation
18 Fachbereich Elektrotechnik und Informationstechnik > Institut für Datentechnik
18 Fachbereich Elektrotechnik und Informationstechnik
20 Fachbereich Informatik
Hinterlegungsdatum: 27 Jul 2016 16:32
Letzte Änderung: 30 Mai 2018 12:43
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