Ikram, Muhammad ; Panitzek, Kamill ; Lehn, Max ; Strufe, Thorsten (2011)
Cheating Resistance of P2P Gaming Overlays.
In: GI/ITG specialist group on Communications and Distributed Systems "Kommunikation und Verteilte Systeme (KuVS), 5th Workshop (Fachgespraech) NG SDP, October 2011
Artikel, Bibliographie
Kurzbeschreibung (Abstract)
P2P-based massive multi-player online games (MMOGs) use information dissemination overlays for exchanging game control and position updates among players or peers. Although these overlays are massively scalable and accommodate highly dynamic peers, yet they are prune to deliberate perturbations or cheating by adversaries. Cheating in MMOGs lead to poor quality of gaming services, unavailability of gaming services and hence dissatisfaction of players and/or losses for the companies providing these games. To solve cheating on availability and on quality of gaming service in MMOGs, we propose an indirection-based cheating resistance scheme. In our study, we concentrate on cheating in P2P-based first person shooter games and investigate the affect of cheating on gaming service quality and availability. We envisioned that our scheme prohibits a class of cheating in first person shooter MMOGs and maintains quality of gaming services mainly availability and responsiveness.
Typ des Eintrags: | Artikel |
---|---|
Erschienen: | 2011 |
Autor(en): | Ikram, Muhammad ; Panitzek, Kamill ; Lehn, Max ; Strufe, Thorsten |
Art des Eintrags: | Bibliographie |
Titel: | Cheating Resistance of P2P Gaming Overlays |
Sprache: | Deutsch |
Publikationsjahr: | Oktober 2011 |
Titel der Zeitschrift, Zeitung oder Schriftenreihe: | GI/ITG specialist group on Communications and Distributed Systems "Kommunikation und Verteilte Systeme (KuVS), 5th Workshop (Fachgespraech) NG SDP, October 2011 |
Zugehörige Links: | |
Kurzbeschreibung (Abstract): | P2P-based massive multi-player online games (MMOGs) use information dissemination overlays for exchanging game control and position updates among players or peers. Although these overlays are massively scalable and accommodate highly dynamic peers, yet they are prune to deliberate perturbations or cheating by adversaries. Cheating in MMOGs lead to poor quality of gaming services, unavailability of gaming services and hence dissatisfaction of players and/or losses for the companies providing these games. To solve cheating on availability and on quality of gaming service in MMOGs, we propose an indirection-based cheating resistance scheme. In our study, we concentrate on cheating in P2P-based first person shooter games and investigate the affect of cheating on gaming service quality and availability. We envisioned that our scheme prohibits a class of cheating in first person shooter MMOGs and maintains quality of gaming services mainly availability and responsiveness. |
Freie Schlagworte: | - P2P - Area Peer-to-Peer Systems;- P2P: QuaP2P (jointly with SCS);DVS/Peer-to-Peer;Networked Gaming |
ID-Nummer: | TUD-CS-2011-0269 |
Fachbereich(e)/-gebiet(e): | 20 Fachbereich Informatik > Peer-to-Peer Netzwerke 20 Fachbereich Informatik > Telekooperation 20 Fachbereich Informatik > Datenbanken und Verteilte Systeme 18 Fachbereich Elektrotechnik und Informationstechnik > Institut für Datentechnik > Multimedia Kommunikation 18 Fachbereich Elektrotechnik und Informationstechnik > Institut für Datentechnik 18 Fachbereich Elektrotechnik und Informationstechnik 20 Fachbereich Informatik |
Hinterlegungsdatum: | 27 Jul 2016 16:32 |
Letzte Änderung: | 30 Mai 2018 12:43 |
PPN: | |
Export: | |
Suche nach Titel in: | TUfind oder in Google |
Frage zum Eintrag |
Optionen (nur für Redakteure)
Redaktionelle Details anzeigen |