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LightBeam: Nomadic Pico Projector Interaction with Real World Objects

Huber, Jochen ; Steimle, Jürgen ; Liao, Chunyuan ; Liu, Qiong ; Mühlhäuser, Max (2012)
LightBeam: Nomadic Pico Projector Interaction with Real World Objects.
30th ACM Conference on Human Factors in Computing Systems (CHI '12). Austin, USA (05.05.2012-10.05.2012)
doi: 10.1145/2212776.2223828
Konferenzveröffentlichung, Bibliographie

Kurzbeschreibung (Abstract)

Pico projectors have lately been investigated as mobile display and interaction devices. We propose to use them as ‘light beams’: Everyday objects sojourning in a beam are turned into dedicated projection surfaces and tangible interaction devices. While this has been explored for large projectors, the affordances of pico projectors are fundamentally different: they have a very small and strictly limited projection ray and can be carried around in a nomadic way during the day. Thus it is unclear how this could be actually leveraged for tangible interaction with physical, real world objects. We have investigated this in an exploratory field study and contribute the results. Based upon these, we present exemplary interaction techniques and early user feedback.

Typ des Eintrags: Konferenzveröffentlichung
Erschienen: 2012
Autor(en): Huber, Jochen ; Steimle, Jürgen ; Liao, Chunyuan ; Liu, Qiong ; Mühlhäuser, Max
Art des Eintrags: Bibliographie
Titel: LightBeam: Nomadic Pico Projector Interaction with Real World Objects
Sprache: Englisch
Publikationsjahr: Mai 2012
Verlag: ACM
Buchtitel: CHI EA '12: CHI '12 Extended Abstracts on Human Factors in Computing Systems
Veranstaltungstitel: 30th ACM Conference on Human Factors in Computing Systems (CHI '12)
Veranstaltungsort: Austin, USA
Veranstaltungsdatum: 05.05.2012-10.05.2012
DOI: 10.1145/2212776.2223828
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Kurzbeschreibung (Abstract):

Pico projectors have lately been investigated as mobile display and interaction devices. We propose to use them as ‘light beams’: Everyday objects sojourning in a beam are turned into dedicated projection surfaces and tangible interaction devices. While this has been explored for large projectors, the affordances of pico projectors are fundamentally different: they have a very small and strictly limited projection ray and can be carried around in a nomadic way during the day. Thus it is unclear how this could be actually leveraged for tangible interaction with physical, real world objects. We have investigated this in an exploratory field study and contribute the results. Based upon these, we present exemplary interaction techniques and early user feedback.

Freie Schlagworte: - TI: Mobile Interaction in Mixed-Reality Environments, Computer Vision
ID-Nummer: TUD-CS-2012-0028
Fachbereich(e)/-gebiet(e): 20 Fachbereich Informatik
20 Fachbereich Informatik > Modellierung und Analyse von Informationssystemen (MAIS)
20 Fachbereich Informatik > Telekooperation
Profilbereiche
Profilbereiche > Cybersicherheit (CYSEC)
Hinterlegungsdatum: 31 Dez 2016 12:59
Letzte Änderung: 14 Jun 2021 06:14
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