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Adapting Serious Game for Fallacious Argumentation to German: Pitfalls, Insights, and Best Practices

Habernal, Ivan ; Pauli, Patrick ; Gurevych, Iryna (2018)
Adapting Serious Game for Fallacious Argumentation to German: Pitfalls, Insights, and Best Practices.
In: Proceedings of the 11th International Conference on Language Resources and Evaluation (LREC)
Buchkapitel, Bibliographie

Kurzbeschreibung (Abstract)

As argumentation about controversies is culture- and language-dependent, porting a serious game that deals with daily argumentation to another language requires substantial adaptation. This article presents a study of deploying Argotario (serious game for learning argumentation fallacies) into the German context. We examine all steps that are necessary to end up with a successful serious game platform, such as topic selection, initial data creation, or effective campaigns. Moreover, we analyze users’ behavior and in-game created data in order to assess the dissemination strategies and qualitative aspects of the resulting corpus. We also report on classification experiments based on neural networks and feature-based models.

Typ des Eintrags: Buchkapitel
Erschienen: 2018
Autor(en): Habernal, Ivan ; Pauli, Patrick ; Gurevych, Iryna
Art des Eintrags: Bibliographie
Titel: Adapting Serious Game for Fallacious Argumentation to German: Pitfalls, Insights, and Best Practices
Sprache: Englisch
Publikationsjahr: Mai 2018
Verlag: European Language Resources Association
Buchtitel: Proceedings of the 11th International Conference on Language Resources and Evaluation (LREC)
Veranstaltungsort: Miyazaki, Japan
URL / URN: http://www.lrec-conf.org/proceedings/lrec2018/summaries/494....
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Kurzbeschreibung (Abstract):

As argumentation about controversies is culture- and language-dependent, porting a serious game that deals with daily argumentation to another language requires substantial adaptation. This article presents a study of deploying Argotario (serious game for learning argumentation fallacies) into the German context. We examine all steps that are necessary to end up with a successful serious game platform, such as topic selection, initial data creation, or effective campaigns. Moreover, we analyze users’ behavior and in-game created data in order to assess the dissemination strategies and qualitative aspects of the resulting corpus. We also report on classification experiments based on neural networks and feature-based models.

Freie Schlagworte: UKP_a_ArMin;UKP_p_ArguAna
ID-Nummer: TUD-CS-2018-0009
Fachbereich(e)/-gebiet(e): 20 Fachbereich Informatik
20 Fachbereich Informatik > Ubiquitäre Wissensverarbeitung
DFG-Graduiertenkollegs
DFG-Graduiertenkollegs > Graduiertenkolleg 1994 Adaptive Informationsaufbereitung aus heterogenen Quellen
Hinterlegungsdatum: 14 Dez 2017 15:20
Letzte Änderung: 24 Jan 2020 12:03
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