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In-Situ Occlusion Resolution for Hybrid Tabletop Environments

Riemann, Jan ; Khalilbeigi, Mohammadreza ; Mühlhäuser, Max
Hrsg.: Abascal, Julio ; Barbosa, Simone ; Fetter, Mirko ; Gross, Tom ; Palanque, Philippe ; Winckler, Marco (2015)
In-Situ Occlusion Resolution for Hybrid Tabletop Environments.
15th IFIP TC13 International Conference on Human-Computer Interaction (INTERACT 2015). Bamberg, Germany (14.-18.09.)
Konferenzveröffentlichung, Bibliographie

Kurzbeschreibung (Abstract)

In this paper we explore the use of in situ occlusion resolution in mixed physical/digital tabletop scenarios. We propose the extension of back-projected tabletops with interactive top-projection to turn the physical object's surface into peripheral displays. These displays are used to resolve occlusion in situ without the need to use additional tabletop display space and keeping the spatial perception of the occluded objects. We contribute a visualization concept and a set of interaction techniques for in situ occlusion resolution and easy access to occluded objects. The techniques are implemented in a system named ProjecTop, which is evaluated in an quantitative user study. The study results highlight how top-projection can be beneficially used. We conclude with a set of design implications derived from the study's results.

Typ des Eintrags: Konferenzveröffentlichung
Erschienen: 2015
Herausgeber: Abascal, Julio ; Barbosa, Simone ; Fetter, Mirko ; Gross, Tom ; Palanque, Philippe ; Winckler, Marco
Autor(en): Riemann, Jan ; Khalilbeigi, Mohammadreza ; Mühlhäuser, Max
Art des Eintrags: Bibliographie
Titel: In-Situ Occlusion Resolution for Hybrid Tabletop Environments
Sprache: Englisch
Publikationsjahr: September 2015
Verlag: Springer International Publishing
Veranstaltungstitel: 15th IFIP TC13 International Conference on Human-Computer Interaction (INTERACT 2015)
Veranstaltungsort: Bamberg, Germany
Veranstaltungsdatum: 14.-18.09.
URL / URN: https://www.springer.com/gp/book/9783319226972
Kurzbeschreibung (Abstract):

In this paper we explore the use of in situ occlusion resolution in mixed physical/digital tabletop scenarios. We propose the extension of back-projected tabletops with interactive top-projection to turn the physical object's surface into peripheral displays. These displays are used to resolve occlusion in situ without the need to use additional tabletop display space and keeping the spatial perception of the occluded objects. We contribute a visualization concept and a set of interaction techniques for in situ occlusion resolution and easy access to occluded objects. The techniques are implemented in a system named ProjecTop, which is evaluated in an quantitative user study. The study results highlight how top-projection can be beneficially used. We conclude with a set of design implications derived from the study's results.

Freie Schlagworte: - TI - Area Tangible Interaction;- TI: Interactive Surfaces
ID-Nummer: TUD-CS-2015-0157
Zusätzliche Informationen:

Proceedings, Part III

Fachbereich(e)/-gebiet(e): 20 Fachbereich Informatik
20 Fachbereich Informatik > Telekooperation
Hinterlegungsdatum: 31 Dez 2016 12:59
Letzte Änderung: 30 Sep 2020 13:03
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