Riemann, Jan ; Khalilbeigi, Mohammadreza ; Mühlhäuser, Max
Hrsg.: Abascal, Julio ; Barbosa, Simone ; Fetter, Mirko ; Gross, Tom ; Palanque, Philippe ; Winckler, Marco (2015)
In-Situ Occlusion Resolution for Hybrid Tabletop Environments.
15th IFIP TC13 International Conference on Human-Computer Interaction (INTERACT 2015). Bamberg, Germany (14.09.2015-18.09.2015)
Konferenzveröffentlichung, Bibliographie
Kurzbeschreibung (Abstract)
In this paper we explore the use of in situ occlusion resolution in mixed physical/digital tabletop scenarios. We propose the extension of back-projected tabletops with interactive top-projection to turn the physical object's surface into peripheral displays. These displays are used to resolve occlusion in situ without the need to use additional tabletop display space and keeping the spatial perception of the occluded objects. We contribute a visualization concept and a set of interaction techniques for in situ occlusion resolution and easy access to occluded objects. The techniques are implemented in a system named ProjecTop, which is evaluated in an quantitative user study. The study results highlight how top-projection can be beneficially used. We conclude with a set of design implications derived from the study's results.
Typ des Eintrags: | Konferenzveröffentlichung |
---|---|
Erschienen: | 2015 |
Herausgeber: | Abascal, Julio ; Barbosa, Simone ; Fetter, Mirko ; Gross, Tom ; Palanque, Philippe ; Winckler, Marco |
Autor(en): | Riemann, Jan ; Khalilbeigi, Mohammadreza ; Mühlhäuser, Max |
Art des Eintrags: | Bibliographie |
Titel: | In-Situ Occlusion Resolution for Hybrid Tabletop Environments |
Sprache: | Englisch |
Publikationsjahr: | September 2015 |
Verlag: | Springer International Publishing |
Veranstaltungstitel: | 15th IFIP TC13 International Conference on Human-Computer Interaction (INTERACT 2015) |
Veranstaltungsort: | Bamberg, Germany |
Veranstaltungsdatum: | 14.09.2015-18.09.2015 |
URL / URN: | https://www.springer.com/gp/book/9783319226972 |
Kurzbeschreibung (Abstract): | In this paper we explore the use of in situ occlusion resolution in mixed physical/digital tabletop scenarios. We propose the extension of back-projected tabletops with interactive top-projection to turn the physical object's surface into peripheral displays. These displays are used to resolve occlusion in situ without the need to use additional tabletop display space and keeping the spatial perception of the occluded objects. We contribute a visualization concept and a set of interaction techniques for in situ occlusion resolution and easy access to occluded objects. The techniques are implemented in a system named ProjecTop, which is evaluated in an quantitative user study. The study results highlight how top-projection can be beneficially used. We conclude with a set of design implications derived from the study's results. |
Freie Schlagworte: | - TI - Area Tangible Interaction;- TI: Interactive Surfaces |
ID-Nummer: | TUD-CS-2015-0157 |
Zusätzliche Informationen: | Proceedings, Part III |
Fachbereich(e)/-gebiet(e): | 20 Fachbereich Informatik 20 Fachbereich Informatik > Telekooperation |
Hinterlegungsdatum: | 31 Dez 2016 12:59 |
Letzte Änderung: | 30 Sep 2020 13:03 |
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