Rossi, Gustavo ; Schwabe, Daniel ; Lyardet, Fernando (2000)
User Interface Patterns for Hypermedia Applications.
Konferenzveröffentlichung, Bibliographie
Kurzbeschreibung (Abstract)
Designing high quality visual interfaces for hypermedia applications is difficult; it involves organizing different kinds of
interface objects (for example those triggering navigation), prevent lhe user from cognitive overhead, etc. Unfortunately,
interface design methods do not capture design decisions or rationale, so it is hard to record and convey interface design
expertise. In this paper, we introduce interface patterns for hypermedia applications as a concept for reusing interface designs.
The structure of this paper is as follows: first, we introduce the context in which these patterns were discovered and we give a
rationale for their use. Then we present some simple but effective patterns using a standard template. We finally discuss some
further issues on the use of interface patterns in hypermedia applications.
Typ des Eintrags: | Konferenzveröffentlichung |
---|---|
Erschienen: | 2000 |
Autor(en): | Rossi, Gustavo ; Schwabe, Daniel ; Lyardet, Fernando |
Art des Eintrags: | Bibliographie |
Titel: | User Interface Patterns for Hypermedia Applications |
Sprache: | Deutsch |
Publikationsjahr: | 2000 |
Verlag: | ACM Press |
Buchtitel: | Panel, Extended Abstracts of the CHI 2001 Conference on Proceedings of the Working Conference on Advanced Visual Interfaces |
Kurzbeschreibung (Abstract): | Designing high quality visual interfaces for hypermedia applications is difficult; it involves organizing different kinds of interface objects (for example those triggering navigation), prevent lhe user from cognitive overhead, etc. Unfortunately, interface design methods do not capture design decisions or rationale, so it is hard to record and convey interface design expertise. In this paper, we introduce interface patterns for hypermedia applications as a concept for reusing interface designs. The structure of this paper is as follows: first, we introduce the context in which these patterns were discovered and we give a rationale for their use. Then we present some simple but effective patterns using a standard template. We finally discuss some further issues on the use of interface patterns in hypermedia applications. |
Fachbereich(e)/-gebiet(e): | 20 Fachbereich Informatik |
Hinterlegungsdatum: | 31 Dez 2016 12:59 |
Letzte Änderung: | 16 Mai 2018 12:48 |
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