Arnold, Axel ; Flentge, Felix ; Schneider, Christoph ; Schwandtner, Götz ; Uthmann, Thomas ; Wache, Martin
eds.: Birk, A. ; Coradeschi, S. ; Tadokoro, S. (2002)
Team Description Mainz Rolling Brains 2001.
Conference or Workshop Item
Abstract
The Mainz Rolling Brains 2001 team is based on our last year’s team. Our modular design as described in [1] has proved to be efficient and flexible. Thus the team could easily be adopted to the soccerserver’s new features and some of the weak spots of our team could be eliminated. We use a three-layers concept for our agents: a technical layer (purely tech- nical matters like server communication), a transformation layer (the tools and skills a player might use) and the decision layer. The decision layer consists of various modules for different tasks (goal shot, pass, ballhandling, positioning and standard situation). These modules rate the adequateness of their respective ac- tions and compete for the control over the player. More detailed information about our team architecture can be found in [1] and [2]. One of this year’s main focuses was positioning which has been completely revised. We will describe our new position module below. We made extensive use of our new tool "FUNSSEL" (a debugging tool including an extended soccer monitor) which made it possible to further improve our technical skills and some of our modules as well. Due to the lack of space we will concentrate in the following on the new positioning module, FUNSSEL and our method of self-localisation.
Item Type: | Conference or Workshop Item |
---|---|
Erschienen: | 2002 |
Editors: | Birk, A. ; Coradeschi, S. ; Tadokoro, S. |
Creators: | Arnold, Axel ; Flentge, Felix ; Schneider, Christoph ; Schwandtner, Götz ; Uthmann, Thomas ; Wache, Martin |
Type of entry: | Bibliographie |
Title: | Team Description Mainz Rolling Brains 2001 |
Language: | German |
Date: | 2002 |
Publisher: | Springer |
Book Title: | RoboCup-2001. Robot Soccer World Cup V |
Abstract: | The Mainz Rolling Brains 2001 team is based on our last year’s team. Our modular design as described in [1] has proved to be efficient and flexible. Thus the team could easily be adopted to the soccerserver’s new features and some of the weak spots of our team could be eliminated. We use a three-layers concept for our agents: a technical layer (purely tech- nical matters like server communication), a transformation layer (the tools and skills a player might use) and the decision layer. The decision layer consists of various modules for different tasks (goal shot, pass, ballhandling, positioning and standard situation). These modules rate the adequateness of their respective ac- tions and compete for the control over the player. More detailed information about our team architecture can be found in [1] and [2]. One of this year’s main focuses was positioning which has been completely revised. We will describe our new position module below. We made extensive use of our new tool "FUNSSEL" (a debugging tool including an extended soccer monitor) which made it possible to further improve our technical skills and some of our modules as well. Due to the lack of space we will concentrate in the following on the new positioning module, FUNSSEL and our method of self-localisation. |
Identification Number: | Arnold02Team |
Divisions: | 20 Department of Computer Science > Telecooperation 20 Department of Computer Science |
Date Deposited: | 31 Dec 2016 12:59 |
Last Modified: | 15 May 2018 12:02 |
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