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Team Description Mainz Rolling Brains 2004 - 2D

Arnold, Axel ; Flentge, Felix (2004)
Team Description Mainz Rolling Brains 2004 - 2D.
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Abstract

The Mainz Rolling Brains attend to the RoboCup Simulation League since 1998. Besides the changes in the SoccerServer since that time, our overall three-layer agent design (technical layer, transformation layer, decision layer, for details see [MRB00b]) remained roughly the same. Notably, the concept to combine various low level actions to so-called Advanced Skills [MRB00a] has proven itself very useful. Furthermore, we could keep the flexible, but simple design of our decision layer (introduced in 2000, see [MRB00a], [MRB01b]) over the last years. Because we always had about six up to ten developers, one main concern in all design decision was to have independent modules which could be handled separately by one or two developers. That also means to have reliable mechanisms to coordinate these different modules. Since we want to carry over these concepts to the 3D world, we are going to describe the main principles in the following. For details on other issues, e.g. world model [MRB02], self-localization [MRB01a], positioning [MRB02] [MRB01a], or communication[MRB00a], please have a look at our other papers.

Item Type: Other
Erschienen: 2004
Creators: Arnold, Axel ; Flentge, Felix
Type of entry: Bibliographie
Title: Team Description Mainz Rolling Brains 2004 - 2D
Language: German
Date: 2004
Abstract:

The Mainz Rolling Brains attend to the RoboCup Simulation League since 1998. Besides the changes in the SoccerServer since that time, our overall three-layer agent design (technical layer, transformation layer, decision layer, for details see [MRB00b]) remained roughly the same. Notably, the concept to combine various low level actions to so-called Advanced Skills [MRB00a] has proven itself very useful. Furthermore, we could keep the flexible, but simple design of our decision layer (introduced in 2000, see [MRB00a], [MRB01b]) over the last years. Because we always had about six up to ten developers, one main concern in all design decision was to have independent modules which could be handled separately by one or two developers. That also means to have reliable mechanisms to coordinate these different modules. Since we want to carry over these concepts to the 3D world, we are going to describe the main principles in the following. For details on other issues, e.g. world model [MRB02], self-localization [MRB01a], positioning [MRB02] [MRB01a], or communication[MRB00a], please have a look at our other papers.

Identification Number: Arnold04Team
Divisions: 20 Department of Computer Science
20 Department of Computer Science > Telecooperation
Date Deposited: 31 Dec 2016 12:59
Last Modified: 03 Jun 2018 21:29
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