Günther, Sebastian ; Müller, Florian ; Schmitz, Martin ; Riemann, Jan ; Dezfuli, Niloofar ; Funk, Markus ; Schön, Dominik ; Mühlhäuser, Max (2018)
CheckMate: Exploring a Tangible Augmented Reality Interface for Remote Interaction.
Montreal, QC, Canada
doi: 10.1145/3170427.3188647
Conference or Workshop Item, Bibliographie
Abstract
The digitalized world comes with increasing Internet capabilities, allowing to connect persons over distance easier than ever before. Video conferencing and similar online applications create great benefits bringing people who physically cannot spend as much time as they want virtually together. However, such remote experiences can also tend to lose the feeling of traditional experiences. People lack direct visual presence and no haptic feedback is available. In this paper, we tackle this problem by introducing our system called CheckMate. We combine Augmented Reality and capacitive 3D printed objects that can be sensed on an interactive surface to enable remote interaction while providing the same tangible experience as in co-located scenarios. As a proof-of-concept, we implemented a sample application based on the traditional chess game.
Item Type: | Conference or Workshop Item |
---|---|
Erschienen: | 2018 |
Creators: | Günther, Sebastian ; Müller, Florian ; Schmitz, Martin ; Riemann, Jan ; Dezfuli, Niloofar ; Funk, Markus ; Schön, Dominik ; Mühlhäuser, Max |
Type of entry: | Bibliographie |
Title: | CheckMate: Exploring a Tangible Augmented Reality Interface for Remote Interaction |
Language: | English |
Date: | April 2018 |
Publisher: | ACM |
Book Title: | CHI'18 Extended Abstracts: CHI Conference on Human Factors in Computing Systems Extended Abstracts, April 21--26, 2018, Montreal, QC, Canada |
Event Location: | Montreal, QC, Canada |
DOI: | 10.1145/3170427.3188647 |
URL / URN: | https://doi.org/10.1145/3170427.3188647 |
Abstract: | The digitalized world comes with increasing Internet capabilities, allowing to connect persons over distance easier than ever before. Video conferencing and similar online applications create great benefits bringing people who physically cannot spend as much time as they want virtually together. However, such remote experiences can also tend to lose the feeling of traditional experiences. People lack direct visual presence and no haptic feedback is available. In this paper, we tackle this problem by introducing our system called CheckMate. We combine Augmented Reality and capacitive 3D printed objects that can be sensed on an interactive surface to enable remote interaction while providing the same tangible experience as in co-located scenarios. As a proof-of-concept, we implemented a sample application based on the traditional chess game. |
Uncontrolled Keywords: | - TI - Area Tangible Interaction;Tangibles; 3D Fabrication; Augmented Reality; Mixed Reality; Tabletops; Chess; Remote Collaboration |
Identification Number: | TUD-CS-2018-0037 |
Divisions: | 20 Department of Computer Science 20 Department of Computer Science > Telecooperation |
Date Deposited: | 20 Feb 2018 13:40 |
Last Modified: | 14 Jun 2021 06:14 |
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