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CheckMate: Exploring a Tangible Augmented Reality Interface for Remote Interaction

Günther, Sebastian ; Müller, Florian ; Schmitz, Martin ; Riemann, Jan ; Dezfuli, Niloofar ; Funk, Markus ; Schön, Dominik ; Mühlhäuser, Max (2018)
CheckMate: Exploring a Tangible Augmented Reality Interface for Remote Interaction.
Montreal, QC, Canada
doi: 10.1145/3170427.3188647
Conference or Workshop Item, Bibliographie

Abstract

The digitalized world comes with increasing Internet capabilities, allowing to connect persons over distance easier than ever before. Video conferencing and similar online applications create great benefits bringing people who physically cannot spend as much time as they want virtually together. However, such remote experiences can also tend to lose the feeling of traditional experiences. People lack direct visual presence and no haptic feedback is available. In this paper, we tackle this problem by introducing our system called CheckMate. We combine Augmented Reality and capacitive 3D printed objects that can be sensed on an interactive surface to enable remote interaction while providing the same tangible experience as in co-located scenarios. As a proof-of-concept, we implemented a sample application based on the traditional chess game.

Item Type: Conference or Workshop Item
Erschienen: 2018
Creators: Günther, Sebastian ; Müller, Florian ; Schmitz, Martin ; Riemann, Jan ; Dezfuli, Niloofar ; Funk, Markus ; Schön, Dominik ; Mühlhäuser, Max
Type of entry: Bibliographie
Title: CheckMate: Exploring a Tangible Augmented Reality Interface for Remote Interaction
Language: English
Date: April 2018
Publisher: ACM
Book Title: CHI'18 Extended Abstracts: CHI Conference on Human Factors in Computing Systems Extended Abstracts, April 21--26, 2018, Montreal, QC, Canada
Event Location: Montreal, QC, Canada
DOI: 10.1145/3170427.3188647
URL / URN: https://doi.org/10.1145/3170427.3188647
Abstract:

The digitalized world comes with increasing Internet capabilities, allowing to connect persons over distance easier than ever before. Video conferencing and similar online applications create great benefits bringing people who physically cannot spend as much time as they want virtually together. However, such remote experiences can also tend to lose the feeling of traditional experiences. People lack direct visual presence and no haptic feedback is available. In this paper, we tackle this problem by introducing our system called CheckMate. We combine Augmented Reality and capacitive 3D printed objects that can be sensed on an interactive surface to enable remote interaction while providing the same tangible experience as in co-located scenarios. As a proof-of-concept, we implemented a sample application based on the traditional chess game.

Uncontrolled Keywords: - TI - Area Tangible Interaction;Tangibles; 3D Fabrication; Augmented Reality; Mixed Reality; Tabletops; Chess; Remote Collaboration
Identification Number: TUD-CS-2018-0037
Divisions: 20 Department of Computer Science
20 Department of Computer Science > Telecooperation
Date Deposited: 20 Feb 2018 13:40
Last Modified: 14 Jun 2021 06:14
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