Astheimer, Peter (1993)
Acoustic Sensations in Virtual Worlds.
In: Computer Graphik Topics, 5 (1)
Article, Bibliographie
Abstract
Virtual Reality applications are characterized by two main features: realtime processing and close integration of humans by novel output and interaction devices. Processing tasks are simulation of world behaviour, computation of world the visual and acoustic representation and interpretation of user actions. Specialized computing nodes distributed in a net offer full processing power: compute servers a la cray for simulation purposes, high performance graphic workstations a la SGI reality engine for fast visual rendering and multimedia workstations a la Next with audio capability for sound rendering. Moreover ther are add-on peripherals as synthesizers, effect generators, speech processing and 3D-audio-cards. To manage and utilize the full processing power of a heterogenous net a distributed system is required. In the virtual reality toolkit of IGD a sound server addresses multimedia workstations as well as MIDI-devices via a common programming interface. The server stores a table of digitally sampled sounds, which can be manipulated.
Item Type: | Article |
---|---|
Erschienen: | 1993 |
Creators: | Astheimer, Peter |
Type of entry: | Bibliographie |
Title: | Acoustic Sensations in Virtual Worlds |
Language: | German |
Date: | 1993 |
Journal or Publication Title: | Computer Graphik Topics |
Volume of the journal: | 5 |
Issue Number: | 1 |
Abstract: | Virtual Reality applications are characterized by two main features: realtime processing and close integration of humans by novel output and interaction devices. Processing tasks are simulation of world behaviour, computation of world the visual and acoustic representation and interpretation of user actions. Specialized computing nodes distributed in a net offer full processing power: compute servers a la cray for simulation purposes, high performance graphic workstations a la SGI reality engine for fast visual rendering and multimedia workstations a la Next with audio capability for sound rendering. Moreover ther are add-on peripherals as synthesizers, effect generators, speech processing and 3D-audio-cards. To manage and utilize the full processing power of a heterogenous net a distributed system is required. In the virtual reality toolkit of IGD a sound server addresses multimedia workstations as well as MIDI-devices via a common programming interface. The server stores a table of digitally sampled sounds, which can be manipulated. |
Uncontrolled Keywords: | Sonification, Virtual reality (VR) |
Divisions: | UNSPECIFIED 20 Department of Computer Science 20 Department of Computer Science > Interactive Graphics Systems |
Date Deposited: | 16 Apr 2018 09:09 |
Last Modified: | 16 Apr 2018 09:09 |
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