Knöll, Martin ; Dutz, Tim ; Hardy, Sandro ; Göbel, Stefan (2014)
Urban Exergames - how architects and serious gaming researchers collaborate on digital games that make you move.
In: Virtual, Augmented Reality and Serious Games for Healthcare 1
doi: 10.1007/978-3-642-54816-1_11
Book Section, Bibliographie
Abstract
This chapter presents a novel research collaboration between architects and computer scientists to investigate and develop mobile, context-sensitive serious games for sports and health (so-called exergames). Specifically, it describes a new approach that aims to design exergames which interact with the player’s built, topographic, and social environment in a meaningful way and presents strategies on how to integrate research on health-oriented urban design and planning to the design of such games. To that end, this chapter analyzes the state of the art of mobile context-sensitive exergames and introduces the reader to the basics of “Active Street Design”. After recapitulating how the built environment influences physical activity such as walking, cycling, and stair climbing in everyday situations, it is speculated on how to integrate best practices and guidelines from architecture into the game design process in order to create attractive and more effective exergames. The chapter is concluded with a discussion on strategies to validate the (positive) side-effects of urban exergames and an outline of future research directions.
Item Type: | Book Section |
---|---|
Erschienen: | 2014 |
Creators: | Knöll, Martin ; Dutz, Tim ; Hardy, Sandro ; Göbel, Stefan |
Type of entry: | Bibliographie |
Title: | Urban Exergames - how architects and serious gaming researchers collaborate on digital games that make you move. |
Language: | English |
Date: | 26 April 2014 |
Place of Publication: | Berlin |
Publisher: | Springer |
Book Title: | Virtual, Augmented Reality and Serious Games for Healthcare 1 |
Series: | Intelligent Systems Reference Library |
Series Volume: | 68 |
DOI: | 10.1007/978-3-642-54816-1_11 |
Abstract: | This chapter presents a novel research collaboration between architects and computer scientists to investigate and develop mobile, context-sensitive serious games for sports and health (so-called exergames). Specifically, it describes a new approach that aims to design exergames which interact with the player’s built, topographic, and social environment in a meaningful way and presents strategies on how to integrate research on health-oriented urban design and planning to the design of such games. To that end, this chapter analyzes the state of the art of mobile context-sensitive exergames and introduces the reader to the basics of “Active Street Design”. After recapitulating how the built environment influences physical activity such as walking, cycling, and stair climbing in everyday situations, it is speculated on how to integrate best practices and guidelines from architecture into the game design process in order to create attractive and more effective exergames. The chapter is concluded with a discussion on strategies to validate the (positive) side-effects of urban exergames and an outline of future research directions. |
Divisions: | 15 Department of Architecture 15 Department of Architecture > Fachgruppe E: Stadtplanung 15 Department of Architecture > Fachgruppe E: Stadtplanung > Urban Health Games |
Date Deposited: | 18 Feb 2015 12:46 |
Last Modified: | 24 Jan 2023 14:16 |
PPN: | |
Export: | |
Suche nach Titel in: | TUfind oder in Google |
Send an inquiry |
Options (only for editors)
Show editorial Details |