Knöll, Martin
Cannon-Bowers, Janis ; Bowers, Clint (eds.) (2010):
Pervasive Health Games.
In: Serious Game Design and Development: technologies for training and learning, pp. 260-269, IGI Global, ISBN 978-1-61520-739-8,
DOI: 10.4018/978-1-61520-739-8.ch014,
[Book Section]
Abstract
Prevention and therapy of emerging lifestyle diseases are strongly linked to daily behavior, physical activity, and knowledge of healthy life. The potentials of serious game applications in a health context for user’s motivation, education, and therapy compliance is investigated and so far widely accepted. Pervasive Health Games (PHGs) combine pervasive computing technologies with serious game design strategies, in order to unfold user’s playground to the city and therefore to their everyday life. The following article presents the typology of PHG within Games for Health as an interdisciplinary working field consisting of health care, psychology, game design, sports science, and urban research. A brief introduction to the theme is illustrated with a conceptual “showcase,” a pervasive game concept for young diabetics.
Item Type: | Book Section |
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Erschienen: | 2010 |
Editors: | Cannon-Bowers, Janis ; Bowers, Clint |
Creators: | Knöll, Martin |
Title: | Pervasive Health Games |
Language: | English |
Abstract: | Prevention and therapy of emerging lifestyle diseases are strongly linked to daily behavior, physical activity, and knowledge of healthy life. The potentials of serious game applications in a health context for user’s motivation, education, and therapy compliance is investigated and so far widely accepted. Pervasive Health Games (PHGs) combine pervasive computing technologies with serious game design strategies, in order to unfold user’s playground to the city and therefore to their everyday life. The following article presents the typology of PHG within Games for Health as an interdisciplinary working field consisting of health care, psychology, game design, sports science, and urban research. A brief introduction to the theme is illustrated with a conceptual “showcase,” a pervasive game concept for young diabetics. |
Book Title: | Serious Game Design and Development: technologies for training and learning |
Publisher: | IGI Global |
ISBN: | 978-1-61520-739-8 |
Divisions: | 15 Department of Architecture 15 Department of Architecture > Fachgruppe E: Stadtplanung 15 Department of Architecture > Fachgruppe E: Stadtplanung > Urban Health Games |
Date Deposited: | 15 Dec 2014 13:54 |
DOI: | 10.4018/978-1-61520-739-8.ch014 |
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