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Pervasive Health Games

Knöll, Martin
Cannon-Bowers, Janis ; Bowers, Clint (eds.) (2010):
Pervasive Health Games.
In: Serious Game Design and Development: technologies for training and learning, pp. 260-269, IGI Global, ISBN 978-1-61520-739-8,
DOI: 10.4018/978-1-61520-739-8.ch014,
[Book Section]

Abstract

Prevention and therapy of emerging lifestyle diseases are strongly linked to daily behavior, physical activity, and knowledge of healthy life. The potentials of serious game applications in a health context for user’s motivation, education, and therapy compliance is investigated and so far widely accepted. Pervasive Health Games (PHGs) combine pervasive computing technologies with serious game design strategies, in order to unfold user’s playground to the city and therefore to their everyday life. The following article presents the typology of PHG within Games for Health as an interdisciplinary working field consisting of health care, psychology, game design, sports science, and urban research. A brief introduction to the theme is illustrated with a conceptual “showcase,” a pervasive game concept for young diabetics.

Item Type: Book Section
Erschienen: 2010
Editors: Cannon-Bowers, Janis ; Bowers, Clint
Creators: Knöll, Martin
Title: Pervasive Health Games
Language: English
Abstract:

Prevention and therapy of emerging lifestyle diseases are strongly linked to daily behavior, physical activity, and knowledge of healthy life. The potentials of serious game applications in a health context for user’s motivation, education, and therapy compliance is investigated and so far widely accepted. Pervasive Health Games (PHGs) combine pervasive computing technologies with serious game design strategies, in order to unfold user’s playground to the city and therefore to their everyday life. The following article presents the typology of PHG within Games for Health as an interdisciplinary working field consisting of health care, psychology, game design, sports science, and urban research. A brief introduction to the theme is illustrated with a conceptual “showcase,” a pervasive game concept for young diabetics.

Book Title: Serious Game Design and Development: technologies for training and learning
Publisher: IGI Global
ISBN: 978-1-61520-739-8
Divisions: 15 Department of Architecture
15 Department of Architecture > Fachgruppe E: Stadtplanung
15 Department of Architecture > Fachgruppe E: Stadtplanung > Urban Health Games
Date Deposited: 15 Dec 2014 13:54
DOI: 10.4018/978-1-61520-739-8.ch014
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