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The Butterfly Effect: Novel Opportunities for Steady-State Visually-Evoked Potential Stimuli in Virtual Reality

Auda, Jonas ; Gruenefeld, Uwe ; Kosch, Thomas ; Schneegass, Stefan (2022)
The Butterfly Effect: Novel Opportunities for Steady-State Visually-Evoked Potential Stimuli in Virtual Reality.
Kashiwa, Chiba, Japan
doi: 10.1145/3519391.3519397
Conference or Workshop Item

Abstract

In Virtual Reality (VR), Steady-State-Visual Evoked Potentials (SSVEPs) can be used to interact with the virtual environment using brain signals. However, the design of SSVEP-eliciting stimuli often does not match the virtual environment, and thus, disrupts the virtual experience. In this paper, we investigate stimulus designs with varying suitability to blend in virtual environments. Therefore, we created differently-shaped, virtual butterflies. The shapes vary from rectangular wings, over round wings, to a wing shape of a real butterfly. These butterflies elicit SSVEP responses through different animations – flickering or flapping wings. To evaluate our stimuli, we first extracted suitable frequencies for SSVEP responses from the literature. In a first study, we determined three frequencies yielding the best detection accuracy in VR. We used these frequencies in a second study to analyze detection accuracy and appearance ratings using our stimuli designs. Our work contributes insights into the design of SSVEP stimuli that blend into virtual environments and still elicit SSVEP responses.

Item Type: Conference or Workshop Item
Erschienen: 2022
Creators: Auda, Jonas ; Gruenefeld, Uwe ; Kosch, Thomas ; Schneegass, Stefan
Type of entry: Bibliographie
Title: The Butterfly Effect: Novel Opportunities for Steady-State Visually-Evoked Potential Stimuli in Virtual Reality
Language: English
Date: 2022
Place of Publication: New York, NY, USA
Publisher: Association for Computing Machinery
Book Title: Proceedings of the Augmented Humans International Conference 2022
Series: AHs '22
Event Location: Kashiwa, Chiba, Japan
DOI: 10.1145/3519391.3519397
URL / URN: https://doi.org/10.1145/3519391.3519397
Abstract:

In Virtual Reality (VR), Steady-State-Visual Evoked Potentials (SSVEPs) can be used to interact with the virtual environment using brain signals. However, the design of SSVEP-eliciting stimuli often does not match the virtual environment, and thus, disrupts the virtual experience. In this paper, we investigate stimulus designs with varying suitability to blend in virtual environments. Therefore, we created differently-shaped, virtual butterflies. The shapes vary from rectangular wings, over round wings, to a wing shape of a real butterfly. These butterflies elicit SSVEP responses through different animations – flickering or flapping wings. To evaluate our stimuli, we first extracted suitable frequencies for SSVEP responses from the literature. In a first study, we determined three frequencies yielding the best detection accuracy in VR. We used these frequencies in a second study to analyze detection accuracy and appearance ratings using our stimuli designs. Our work contributes insights into the design of SSVEP stimuli that blend into virtual environments and still elicit SSVEP responses.

Uncontrolled Keywords: Steady State Visually Evoked Potential, Brain-Computer Interface, Virtual Reality, Realism
Divisions: 20 Department of Computer Science
20 Department of Computer Science > Telecooperation
Date Deposited: 30 Jun 2023 08:02
Last Modified: 03 Jul 2023 09:41
PPN: 509234011
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