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Tactile Vectors for Omnidirectional Arm Guidance

Elsayed, Hesham ; Weigel, Martin ; Semsch, Johannes ; Mühlhäuser, Max ; Schmitz, Martin (2023)
Tactile Vectors for Omnidirectional Arm Guidance.
Glasgow, United Kingdom
doi: 10.1145/3582700.3582701
Conference or Workshop Item, Bibliographie

Abstract

We introduce and study two omnidirectional movement guidance techniques that use two vibrotactile actuators to convey a movement direction. The first vibrotactile actuator defines the starting point and the second actuator communicates the endpoint of the direction vector. We investigate two variants of our tactile vectors using phantom sensations for 3D arm motion guidance. The first technique uses two sequential stimuli to communicate the movement vector (Sequential Tactile Vectors). The second technique creates a continuous vibration vector using body-penetrating phantom sensations (Continuous Tactile Vectors). In a user study (N = 16), we compare these two new techniques with state of the art push and pull metaphors. Our findings show that users are 20% more accurate in their movements with sequential tactile vectors.

Item Type: Conference or Workshop Item
Erschienen: 2023
Creators: Elsayed, Hesham ; Weigel, Martin ; Semsch, Johannes ; Mühlhäuser, Max ; Schmitz, Martin
Type of entry: Bibliographie
Title: Tactile Vectors for Omnidirectional Arm Guidance
Language: German
Date: 2023
Place of Publication: New York, NY, USA
Publisher: Association for Computing Machinery
Book Title: Proceedings of the Augmented Humans International Conference 2023
Series: AHs '23
Event Location: Glasgow, United Kingdom
DOI: 10.1145/3582700.3582701
URL / URN: https://doi.org/10.1145/3582700.3582701
Abstract:

We introduce and study two omnidirectional movement guidance techniques that use two vibrotactile actuators to convey a movement direction. The first vibrotactile actuator defines the starting point and the second actuator communicates the endpoint of the direction vector. We investigate two variants of our tactile vectors using phantom sensations for 3D arm motion guidance. The first technique uses two sequential stimuli to communicate the movement vector (Sequential Tactile Vectors). The second technique creates a continuous vibration vector using body-penetrating phantom sensations (Continuous Tactile Vectors). In a user study (N = 16), we compare these two new techniques with state of the art push and pull metaphors. Our findings show that users are 20% more accurate in their movements with sequential tactile vectors.

Uncontrolled Keywords: vibrotactile, wearables, movement guidance
Divisions: 20 Department of Computer Science
20 Department of Computer Science > Telecooperation
Date Deposited: 29 Jun 2023 07:27
Last Modified: 29 Jun 2023 08:33
PPN: 509169856
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