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Quality Criteria for Serious Games: Serious Part, Game Part, and Balance

Caserman, Polona ; Hoffmann, Katrin ; Müller, Philipp ; Schaub, Marcel ; Straßburg, Katharina ; Wiemeyer, Josef ; Bruder, Regina ; Göbel, Stefan (2020)
Quality Criteria for Serious Games: Serious Part, Game Part, and Balance.
In: JMIR Serious Games, 8 (3)
doi: 10.2196/19037
Article, Bibliographie

Abstract

Serious games are digital games that have an additional goal beyond entertainment. Recently, many studies have explored different quality criteria for serious games, including effectiveness and attractiveness. Unfortunately, the double mission of serious games, that is, simultaneous achievement of intended effects (serious part) and entertainment (game part), is not adequately considered in these studies. This paper aims to identify essential quality criteria for serious games. The fundamental goal of our research is to identify important factors of serious games and to adapt the existing principles and requirements from game-related literature to effective and attractive serious games. In addition to the review of the relevant literature, we also include workshop results. Furthermore, we analyzed and summarized 22 state-of-the-art serious games for education and health. The selected best-practice serious games either prove their effectiveness through scientific studies or by winning game awards. For the analysis of these games, we refer to “DIN SPEC 91380 Serious Games Metadata Format.” A summarized text states quality criteria for both the serious and the game part, and especially the balance between them. We provide guidelines for high-quality serious games drawn from literature analysis and in close cooperation with domain experts.

Item Type: Article
Erschienen: 2020
Creators: Caserman, Polona ; Hoffmann, Katrin ; Müller, Philipp ; Schaub, Marcel ; Straßburg, Katharina ; Wiemeyer, Josef ; Bruder, Regina ; Göbel, Stefan
Type of entry: Bibliographie
Title: Quality Criteria for Serious Games: Serious Part, Game Part, and Balance
Language: English
Date: 24 July 2020
Publisher: JMIR Publications Inc.
Journal or Publication Title: JMIR Serious Games
Volume of the journal: 8
Issue Number: 3
DOI: 10.2196/19037
Abstract:

Serious games are digital games that have an additional goal beyond entertainment. Recently, many studies have explored different quality criteria for serious games, including effectiveness and attractiveness. Unfortunately, the double mission of serious games, that is, simultaneous achievement of intended effects (serious part) and entertainment (game part), is not adequately considered in these studies. This paper aims to identify essential quality criteria for serious games. The fundamental goal of our research is to identify important factors of serious games and to adapt the existing principles and requirements from game-related literature to effective and attractive serious games. In addition to the review of the relevant literature, we also include workshop results. Furthermore, we analyzed and summarized 22 state-of-the-art serious games for education and health. The selected best-practice serious games either prove their effectiveness through scientific studies or by winning game awards. For the analysis of these games, we refer to “DIN SPEC 91380 Serious Games Metadata Format.” A summarized text states quality criteria for both the serious and the game part, and especially the balance between them. We provide guidelines for high-quality serious games drawn from literature analysis and in close cooperation with domain experts.

Identification Number: pmid:32706669
Additional Information:

Art.No.: e19037

Divisions: 18 Department of Electrical Engineering and Information Technology
18 Department of Electrical Engineering and Information Technology > Serious Games
Date Deposited: 25 Jan 2023 12:46
Last Modified: 29 Mar 2023 13:39
PPN: 50639249X
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